'Fraid not. Hardcodes are inherent to a program: that's why they're called hardcodes. If you want to break the hardcodes, you'll have to rewrite the program. Technical difficulties aside (which are considerable), CA will understandably become upset if we start distributing altered R:TW .exe files.
(Also, for the record: hardcodes are not intended to frustrate modders. They're a normal consequence of programming. If you plan a game with 24 factions, you create 24 faction slots because that's easier to keep track of. It's only when modders push a game to the limits that hard-codes become a problem.)
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