There it is: eb.system.log.7z
There it is: eb.system.log.7z
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Sorry, wrong log. Redid the battle and here it is finally. eb.system.log.7z
Last edited by Lysandros; 02-26-2017 at 15:55.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
Last things it was doing before the crash:
Looks like a normal run of triggers, not sure why it's crashed.Code:14:52:57.965 [game.script.trigger] [trace] Trigger <general_gains_command_experience_from_battle> fired 14:52:57.965 [game.script.trigger] [trace] Trigger <AH06b_Battle_Victory_Huge> fired 14:52:57.965 [system.io] [info] exists: missing mods/ebii/data/ui/generic/eventpics/vnv_traitchange.tga 14:52:57.978 [system.io] [info] exists: found mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga (from: D:\eb2) 14:52:57.978 [system.io] [info] exists: missing mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga.dds 14:52:57.978 [system.io] [info] exists: found mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga (from: D:\eb2) 14:52:57.978 [system.io] [trace] file open,,204CB6C0,169484 14:52:57.978 [system.io] [info] open: found mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga (from: D:\eb2) 14:52:57.978 [game.script.trigger] [trace] Trigger <Standard_Battle_Crushing_Victory> fired 14:52:57.978 [game.script.trigger] [trace] Trigger <Standard_Battle_Attacker_Hard> fired 14:52:57.978 [game.script.trigger] [trace] Trigger <EB_02_Win_Adds_to_Cumulative_Wins> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <High_BattlePoints_Above_Avg_Energy> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <Initial_Star_High_BattlePoints_Above_Average_Energy> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <BecomesBetterTactician_High_Int> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <BecomesBetterLeader_Avg_Cha> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <GoodTactician_Incremented_good> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <GoodLeader_Incremented_good> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <heroicvictory_known> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <heroicvictory_brave> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <Infantry_Commander_Victory_good> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <Attacker_Victory_good> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <BattleOthersVirtue> fired 14:52:57.979 [game.script.trigger] [trace] Trigger <Warmonger_Bonus1> fired 14:52:57.980 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
Are you using Large Address Aware? That solves most people's memory-related crashes.
Last edited by QuintusSertorius; 02-27-2017 at 09:41.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I have used a 4 GB patch (by NTCore) on the .exe, or do you mean something different?
By the way, I finally got settlers, but they came on turn 33, so I wonder if you have halved the rate at which they are generated?
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
As far as I remember, no, not on turn 16, but the game has crashed a few times clearly due to memory leak bug. In my current third campaign I had that Ankyra battle issue on turn 4 or so - after reloading the save I auto-won the battle per console.
This is also now my third clean installation of the mod (I even downloaded the patch and animations file anew) and apart from memory leak bugs and that battle crash, it's been stable so far. In all my three games however there had been no colonists on turn 17. I quit the first and second game on turn 20-21 because of that, but then continued the third up to turn 39 at the moment.
As I always spended the initial settlers on building settler towns in Antiocheia, I also wondered if building them in the very same town the metropolis is in could have had that effect, but this is purely guessing. It just seems non-coincidental to me when settlers arrive precisely after the double amount of time as expected.
Last edited by Lysandros; 02-27-2017 at 17:38.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
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