Results 1 to 18 of 18

Thread: Scorched Earth Policy: good or bad?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #17
    Requin Member Vincent Butler's Avatar
    Join Date
    May 2014
    Location
    Laniakea Supercluster
    Posts
    673

    Default Re: Scorched Earth Policy: good or bad?

    Repairs on multiple buildings happen in the same turn, constructing buildings follows the queue, one won't start till the one before it is finished. Same with retraining vs training. If you give the command to build/train, and then repair/retrain, the repair/retrain will happen that turn regardless of the queue, even if the repair/retrain involves multiple buildings/units. Building/training will wait till each preceding one is done, but repairs/retrains are done immediately. Sometimes a damaged building will allow retraining that a less-damaged one at another time will not. At least, that is what seems to happen, I may be wrong.

    You don't have automanage turned on, do you? If so, turn it off and see if that solves the problem.

    You are playing just the standard Rome Total War, right?
    Last edited by Vincent Butler; 03-22-2017 at 06:02.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO