Results 1 to 30 of 205

Thread: Fans suggestion thread for future releases

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,549

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by 血荐轩辕 View Post
    then why did AI so mild?We want the AI in the EBI !Oh that AI is gorgeous.I have never find a better AI that EBI.When I push into mesopotamia.The ptolemais will ally with seleucid to push me back.I can play it all day long.I play EBII for an hour that I find it boring and dull
    The AI in EB1 was dumb. It was just hyper-aggressive, total war all the time. That isn't gorgeous, it was tedious. Add to that the ridiculous money script whereby they basically had unlimited money and could spam elites turn after turn, and that make most of the game a chore.

    EB1 is not the standard we're trying to emulate with EBII.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Members thankful for this post (2):



  2. #2

    Default Re: Fans suggestion thread for future releases

    but,it is a game ,though historical ,not a book.the old power allied with their former enemy to fight a rising power is common in history,And it made it funny.I play parthia.Only me declare war on other.No one faction declare war on me.They dont stand a chance when I declare a war.Can you call.this historical?it is boring!I think a trait in EBI can be introduce.When a city turn into rebel,it can be rebel away to another faction.and their will be war between them.The AI should be learn to take their chance.They can stab player in the back,when their hand are tied up elsewhere

  3. #3

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    The AI in EB1 was dumb. It was just hyper-aggressive, total war all the time. That isn't gorgeous, it was tedious. Add to that the ridiculous money script whereby they basically had unlimited money and could spam elites turn after turn, and that make most of the game a chore.

    EB1 is not the standard we're trying to emulate with EBII.
    Years later, I came here to say I agree. The EBI AI was annoying. The Seleucid Empire was spamming full armies of phalanxes at me, many of them elite, until I captured every last city of theirs. Finally elite units are rare in EBII like they should be.

    Also I find the unit balance in EBII way better. Phalanxes in EBI were OP. Even if you hit them directly in the back or side, they'd take minimal losses then turn instantly and start slaughtering you. They never routed either. Slingers in EBI were somehow a lot more powerful than archers and much cheaper. EBI skirmishers in general were hard to chase down with cavalry because you couldn't charge anything in skirmish mode, and there was little bonus to attacking fleeing units from the rear, so even the AI could make their skirmishers hard for me to destroy with cavalry. All of that was fixed in EBII. It's a vastly better and more realistic game.

    Member thankful for this post:



  4. #4

    Default Re: Fans suggestion thread for future releases

    Also I'm sure you have gotten this before, but I Would like to request if the Han Dynasty could be added, (perhaps just for custom battles). The actions of the Han as you know opened the Silk Road, and surely we can imagine that the defenders of Da Yuan (Alexandria Eschate) were Hellenized at the time) Maybe even a special historic battle could be made for this. I heard that there were four faction slots left.

    Maybe if the units were made, there would not even need to be a campaign faction, just that hundreds/thousands of soldiers could come and attack the eastern parts of the map. But then again Han faction would still be great for custom battles.

    Also if City architecture was an issue I don't think it would be that much a problem as models were already made by other mods, but that being said I would not even think a Chinese city model would be that necessary, because its basically the far west that would not be that culturally integrated with China. (Maybe to give a feel of Chinese imperialism in central Asia, a East Asian city center could rule over an otherwise 'eastern layout'

    Also I wanted to ask since I am here, does Taxila use the Ameri Indian city style of Medieval II? I'm just curious.

  5. #5
    Member Member realm56's Avatar
    Join Date
    Aug 2020
    Location
    Malaysia
    Posts
    782

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Heavenlyhorses View Post
    Also I'm sure you have gotten this before, but I Would like to request if the Han Dynasty could be added, (perhaps just for custom battles). The actions of the Han as you know opened the Silk Road, and surely we can imagine that the defenders of Da Yuan (Alexandria Eschate) were Hellenized at the time) Maybe even a special historic battle could be made for this. I heard that there were four faction slots left.

    Maybe if the units were made, there would not even need to be a campaign faction, just that hundreds/thousands of soldiers could come and attack the eastern parts of the map. But then again Han faction would still be great for custom battles.

    Also if City architecture was an issue I don't think it would be that much a problem as models were already made by other mods, but that being said I would not even think a Chinese city model would be that necessary, because its basically the far west that would not be that culturally integrated with China. (Maybe to give a feel of Chinese imperialism in central Asia, a East Asian city center could rule over an otherwise 'eastern layout'

    Also I wanted to ask since I am here, does Taxila use the Ameri Indian city style of Medieval II? I'm just curious.
    I regret to inform you that the Han dynasty and any associated units will not be included in EBII as it did not yet exist as of the game's starting date 272BC. Even the more timeline relevant warring states period factions (Such as Qin,Chu etc....) is beyond the scope of this mod (As much as I would want that to happen, it would be awesome if it did...). There is a fleeting suspicion that Taxila may have used the Ameri Indian city style (I am unable to confirm or deny this suspicion at this stage.). Apologies in advance for any possible anguish this may have caused (I know that feeling to...).
    To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    - Sun Tzu




  6. #6

    Default Re: Fans suggestion thread for future releases

    If its the team decision I suppose their mind cannot be changed, but I thought (for example) that time frame was up until 14 AD? Am I incorrect? And China is stable after 202 B.C

    The war of the Heavenly Horses is certainly within the timeframe of the game, which is why I think custom units can still be completed, and maybe have a 'historic battle' that would not effect the campaign? I wouldn't really talk about anguish but including SOMETHING that represents China during the War of the Heavenly Horses is a no brainer. Chinese units will be different from other factions, adding more gameplay diversity and it would show one of the most interesting confrontations of all time. This is why I was saying before that the Han army could be generated as rebels that invade from the East. (Indeed this is what happens when one revolts against the Maurya as Taxila). The Chinese changed central Asia and also impacted the whole Eurasian economy. With unit diversity, a new challenge for eastern factions, and a historical background to support it, how could a Western Protectorate not be relevant for a game that goes as far east as Xinjiang?

    Actually however all of this moot to me personally because I cannot even get the game to install properly

  7. #7
    Member Member realm56's Avatar
    Join Date
    Aug 2020
    Location
    Malaysia
    Posts
    782

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Heavenlyhorses View Post
    If its the team decision I suppose their mind cannot be changed, but I thought (for example) that time frame was up until 14 AD? Am I incorrect? And China is stable after 202 B.C

    The war of the Heavenly Horses is certainly within the timeframe of the game, which is why I think custom units can still be completed, and maybe have a 'historic battle' that would not effect the campaign? I wouldn't really talk about anguish but including SOMETHING that represents China during the War of the Heavenly Horses is a no brainer. Chinese units will be different from other factions, adding more gameplay diversity and it would show one of the most interesting confrontations of all time. This is why I was saying before that the Han army could be generated as rebels that invade from the East. (Indeed this is what happens when one revolts against the Maurya as Taxila). The Chinese changed central Asia and also impacted the whole Eurasian economy. With unit diversity, a new challenge for eastern factions, and a historical background to support it, how could a Western Protectorate not be relevant for a game that goes as far east as Xinjiang?

    Actually however all of this moot to me personally because I cannot even get the game to install properly
    Don't worry, EBII does acknowledge the existence of the Han via ancillaries and traits the Saka Rauka get when the Han envoy (likely Zhang Qian) passes through the Tarim Basin.

    The mod could pay homage to the events leading up to the War of the Heavenly Horses in 104BC via an offer from a Han envoy offering money at the cost of having the recruitment pools of certain heavy cavalry units in Baktriane, Sogdiane and Skythia depleted for a time. I'm not so sure that actual Chinese units would make an appearance (more likely to think not...). The Xiongnu will also make an appearance in the game (Likely demanding tribute and offering destruction in return for refusal...).

    Regardless, the idea has been brought up a few times and has been rejected.
    To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    - Sun Tzu




  8. #8

    Default Re: Fans suggestion thread for future releases

    I appreciate everything that has done but surely if that has been done, what would be the difference in bringing in some Calvary, crossbow men and so forth. The unit models could even be taken from other projects. Maybe just so they can have a place in custom battles, than they could be played against all factions

    In the history, the Da Yuan saw the Chinese ambassadors as corrupt and insulted them, if the player does this, it makes sense that there would be a response.

    What is the main worry here? In not bringing them in, in some way? Isn't the Greek or Saka/Greek- Chinese confrontation pivotal for world history and iconic for itself

  9. #9

    Default Re: Fans suggestion thread for future releases

    Do you think having an Indian city style in the game would be possible?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO