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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    I love how almost 15 years after the game has been released we still find new stuff about it.
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by edyzmedieval View Post
    I love how almost 15 years after the game has been released we still find new stuff about it.
    Yep - and it also reminds us that what we've seen a few times might not actually happen EVERY time

    I don't often let a castle fall by starvation - I usually storm it, or take it by subterfuge (spies or emissaries) to avoid any damage to the region's infrastructure. Often as not a bribe works out cheaper than rebuilding, and of course it's quicker...

    In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    Speaking of castle upgrades... I never got to do this. How effective are those culverin / bombard towers?
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: "Castle" upgrades

    How effective are those culverin / bombard towers?
    Like all things MTW, it seems to depend which side you're on - if you're assaulting then they manage to knock out your artillery quite reliably, if you're defending they never seem to hit the artillery battering down your walls (ie typical AI cheating )
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    Member Member DEB8's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by macsen rufus View Post
    Like all things MTW, it seems to depend which side you're on - if you're assaulting then they manage to knock out your artillery quite reliably, if you're defending they never seem to hit the artillery battering down your walls (ie typical AI cheating )
    Whilst I tend to agree that the AI does cheat somewhat here, it does so much more ( IMHO ) when Storming a "Castle". When I am Storming, my Artillery take a while to knock things down, and Guns are poor at hitting Towers. Whereas the AI knocks Walls down in 2-3 shots ( via a pair of Catapults or a single Bombard )... So so annoying !!!

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    I always liked those pop up displays with description and artwork surrounding the castles and castle upgrades, they look cool.

    + of course, in fact, ALL of the artwork
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    Member Member LordK9's Avatar
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    Default Re: "Castle" upgrades

    I'd say not very since, in general, by the time a city can build one, there's almost zero chance it will get attacked. I have built them "just because".

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    Member Member Stazi's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by edyzmedieval View Post
    Speaking of castle upgrades... I never got to do this. How effective are those culverin / bombard towers?
    They are even worse than field versions. They are placed on the top of the towers so their minimal range is longer than in normal battle. The moment a unit comes close enough their terrible accuracy doesn't matter they stop shooting and choose another target. It really looks like the crews are full of pacifists that tries not to harm anyone. IMHO they are just waste of time and money. Of course, it depends on playstyle but when I have to defend against siege it means I did something wrong (usually advanced too quickly).
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    Member Member DEB8's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by macsen rufus View Post

    In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
    I have MTW+VI Gold Edition and the results here seem to vary dependent on the level of the "Castle" !

    [ Keeps and above : Storms = No damage , Siege = damage ; Below Keeps ( particularly in VI ) : Storms = damage , Siege = Unknown ( I usually storm these... ). ]

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    Member Member Gilrandir's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by macsen rufus View Post
    Yep - and it also reminds us that what we've seen a few times might not actually happen EVERY time

    I don't often let a castle fall by starvation - I usually storm it, or take it by subterfuge (spies or emissaries) to avoid any damage to the region's infrastructure. Often as not a bribe works out cheaper than rebuilding, and of course it's quicker...

    In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
    More inexplicable still is the destruction of the province port after you starve out the castle.
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  11. #11
    The Tame Berzerker Member Age's Avatar
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    Default Re: "Castle" upgrades

    I would do this more for pvp play no AI play.You can keep a 1 or 2 units of peasants in the keep.This is if you are defending it and all depends on what faction you are.

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    It would have been nice to still destroy castle gates with infantry.
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  13. #13
    Member Member DEB8's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by edyzmedieval View Post
    It would have been nice to still destroy castle gates with infantry.
    In my game ( MTW+VI Gold Edition ), you can ( but try )...

  14. #14
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by DEB8 View Post
    In my game ( MTW+VI Gold Edition ), you can ( but try )...
    You can in MTW - in the others you cant.
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