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  1. #1

    Default Re: RimWorld

    I guess this game doesn't have an option to run for the cities or call the govt for help?
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  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Quote Originally Posted by Montmorency View Post
    I guess this game doesn't have an option to run for the cities or call the govt for help?
    I do wonder that if you can call passing trade ships for supplies, why not just call them to pick you up? A small plot hole, but Ill deal with it.
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  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Small update: things are progressing smoothly, though we have been getting a couple of "poison ships" crashing into the map. The first group of enemies were scythers who landed outside the walls and were easily defeated. The second ship had some centipedes on it, that was much harder to fight off since they have miniguns and didnt have to go through my traps and turrets first. Every colonist got injured, two seriously, but they all survived somehow. I lost four dogs though. My cemetery has gotten quite large:




    Edit: I lost Walrus to an alphabeaver attack. It was really sad. First colonist who has died not because I killed them on purpose.
    Last edited by Hooahguy; 06-19-2017 at 02:22.
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  4. #4
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: RimWorld

    Have you had acid rain yet? That was fun. It killed everything on the map, so it was covered in corpses.
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  5. #5
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Nope. What storyteller are you on? Im on Phoebe Chillax with "some challenge" level of difficulty. So nothing catastrophic like acid rain but I do get some tough enemies. Like centipedes. Hate those things.
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  6. #6
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: RimWorld

    I cannot remember. I think it was whatever was the normal level.
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  7. #7
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    My colony is dead. I decided to increase the difficulty, and then a massive raid of tribal people occurred. They came through the side with no traps so it didn't have much defense. I immediately put my colonists into the "last stand" position next to the main house. We were quickly overrun, even with two machine guns and a minigun. There were just too many of them. Whoever wasn't killed was hauled away in chains. In the end there was just one person left, Arthur, who is a pacifist and wouldnt pick up a gun. He hid until the raiders left, and then tried to put out the numerous fires that were set. But then Jonah, a tamed warg, went insane and attacked Arthur, who was then incapacitated and burned to death. So that ends the tale of my colony.

    Lessons learned: have a trap area for each side of your wall in order to funnel them through better. If a mass of enemies are on one side and they have the power to knock down walls, they will not go all the way around.

    The final moments before a fiery death:

    Last edited by Hooahguy; 06-21-2017 at 15:12.
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