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Thread: XCOM Mafia [Concluded]

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  1. #1

    Default Re: XCOM Mafia [In Play]

    Quote Originally Posted by Manasi View Post
    Can you read all of auto's TWO POSTS

    and tell me how you feel
    Auto's a problem, don't know if he's necessarily a day phase problem, if his existence persists beyond the next few phases then yeah we'd have to lynch him before a theoretical lylo, Pizza almost lock clearing him after an extremely early vote on novice that felt jokey is part of the reason I sided with Novice in the great Day 2 Thunderdome.

  2. #2

    Default Re: XCOM Mafia [In Play]

    Quote Originally Posted by Fredwood View Post
    Auto's a problem, don't know if he's necessarily a day phase problem, if his existence persists beyond the next few phases then yeah we'd have to lynch him before a theoretical lylo, Pizza almost lock clearing him after an extremely early vote on novice that felt jokey is part of the reason I sided with Novice in the great Day 2 Thunderdome.
    So you're just suggesting we leave him open for a vig or something?

  3. #3

    Default Re: XCOM Mafia [In Play]

    Quote Originally Posted by Manasi View Post
    So you're just suggesting we leave him open for a vig or something?
    Or something, just feels like an unproductive lynch after D2.

    I'm at a weird crossroads with inactive lynching. How many games in Champs were ruined by allowing them to skate? Then you get stuck having to decide with them in Lylo situations, it's just a mess. But if there's better information to be had, I still want to go for those lynches. I think the window for inactive lynching is day 1, maybe I'm overthinking it, but I'm having a crisis of faith over it.

  4. #4

    Default Re: XCOM Mafia [In Play]

    Quote Originally Posted by Fredwood View Post
    Or something, just feels like an unproductive lynch after D2.

    I'm at a weird crossroads with inactive lynching. How many games in Champs were ruined by allowing them to skate? Then you get stuck having to decide with them in Lylo situations, it's just a mess. But if there's better information to be had, I still want to go for those lynches. I think the window for inactive lynching is day 1, maybe I'm overthinking it, but I'm having a crisis of faith over it.
    Why didn't you push for it then? Unless I'm misunderstanding.

  5. #5

    Default Re: XCOM Mafia [In Play]

    vote: bsmith

    i feel like manasi/sooh could have one and novice could be one

    but at the same time

    i think smith's vote and subsequent explanation look worse

    i

    i really dunno right now

  6. #6

    Default Re: XCOM Mafia [In Play]

    Quote Originally Posted by Manasi View Post
    Why didn't you push for it then? Unless I'm misunderstanding.
    Because I had a read on Barto and voted him.

  7. #7

    Default Re: XCOM Mafia [In Play]

    Quote Originally Posted by Manasi View Post
    Why didn't you push for it then? Unless I'm misunderstanding.
    And no, I don't know what to do with them. That's what the whole point was, I'm softening on not wanting to lynch them I guess, but at a certain point not only are they a detriment to solving the game but for the enjoyment also...so just a massive shrug I guess.

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