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  1. #1
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Huh, that was my 1001st post, I feel I should have celebrated somehow.

  2. #2
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Dp101 View Post
    Huh, that was my 1001st post, I feel I should have celebrated somehow.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    What are the likely abilities of the scum Dp101? I've never played XCOM...
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  4. #4
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Csargo View Post
    I've never played XCOM...
    You must remedy this at once.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
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  5. #5
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by El Barto View Post
    You must remedy this at once.
    If it's on sale, I'll consider it.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  6. #6
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Csargo View Post
    If it's on sale, I'll consider it.
    Steam sale is on, everything is on sale.

  7. #7
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Csargo View Post
    What are the likely abilities of the scum Dp101? I've never played XCOM...
    I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.

  8. #8
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Dp101 View Post
    Quote Originally Posted by Csargo View Post
    If it's on sale, I'll consider it.
    Steam sale is on, everything is on sale.
    What? All you need is a DOSBox.
    Quote Originally Posted by Dp101 View Post
    I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.
    Why are you so certain that there are four of them? Somehow everybody's buying Monty's story about numbers of roles when already the number of ADVENT Troopers doesn't match his claims.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  9. #9
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by El Barto View Post
    Why are you so certain that there are four of them? Somehow everybody's buying Monty's story about numbers of roles when already the number of ADVENT Troopers doesn't match his claims.
    Because there are 4 basic soldier classes. There can be any number of advent troopers, they are a very generic grunt unit, but thematically based on manasi's flip it would make sense for all 4 of the classes to be paired with roles.

  10. #10

    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by El Barto View Post
    What? All you need is a DOSBox.

    Why are you so certain that there are four of them? Somehow everybody's buying Monty's story about numbers of roles when already the number of ADVENT Troopers doesn't match his claims.
    Playing with DOSBox is garbage, just use OpenXCOM.

    Advent are town, independent of scum roles. As I Said, there must be either 4 mafia and 1 neutral, or 3 mafia and 1 hostile 3p, which is about the same thing. Right now 4 scum hypo is the most plausible and acknowledged default.
    Vitiate Man.

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  11. #11
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Dp101 View Post
    Because there are 4 basic soldier classes. There can be any number of advent troopers, they are a very generic grunt unit, but thematically based on manasi's flip it would make sense for all 4 of the classes to be paired with roles.
    We'll have to see after the flips.
    Quote Originally Posted by Montmorency View Post
    Playing with DOSBox is garbage, just use OpenXCOM.
    One thing at a time. First the original, then the revamped version. It is not our fault that Csargo did not play it back in the days of DOS, so we had better lead him through it gently.
    Quote Originally Posted by Montmorency
    Advent are town, independent of scum roles. As I Said, there must be either 4 mafia and 1 neutral, or 3 mafia and 1 hostile 3p, which is about the same thing. Right now 4 scum hypo is the most plausible and acknowledged default.
    As I said above, we'll have to see after the flips.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  12. #12
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Dp101 View Post
    I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.
    So you think it's possible there are two scum with 1x vigs?
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  13. #13
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Csargo View Post
    So you think it's possible there are two scum with 1x vigs?
    No, the analysis of each class's abilities was done in a vacuum. I think the Ranger is the most likely dayvig, which pits the sharpshooter at an unlikely tracker. I really don't know what they might be able to do.

  14. #14
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Dp101 View Post
    No, the analysis of each class's abilities was done in a vacuum. I think the Ranger is the most likely dayvig, which pits the sharpshooter at an unlikely tracker. I really don't know what they might be able to do.
    A tracker might make sense. It'd help them pinpoint town roles.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  15. #15
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Montmorency View Post
    Barto, Bsmith flipping scum clears Cuth better than novice flipping scum.

    Why don't we flip BSmith today, and see if novice flips tonight? He's publicly poisoned!

    Claims, content, spew: everything right now points to Bsmith now, novice (if necessary) later.

    Quote Originally Posted by Dp101 View Post
    I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.
    I don't see any Psi-Ops soldiers there.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  16. #16

    Default Re: XCOM Mafia [Game Thread]

    Cuth lock town

    Quote Originally Posted by Dp101 View Post
    Aaaaand rip my predictions, I was not expecting the fifth class to appear, given that it has to be unlocked via tech rather than being available at the start like all the rest of the classes. I don't feel confident any more in trying to guess at the scum roles.
    Explain plz
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  17. #17
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    See #1904, Monty.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  18. #18
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: XCOM Mafia [Game Thread]

    Quote Originally Posted by Montmorency View Post
    Explain plz
    There are 4 basic classes in XCOM 2, Grenadier, Sharpshooter, Ranger, and Specialist. However, once you have researched the right technologies, you unlock a fifth, the psi-operative, which you can turn rookies into via a special building. I discounted them as a role because it would make more sense for the 4 regular classes to be represented, since 4 is a not-unusual size for a scum team. Apparently I was wrong, and we could be dealing with any number. I refuse to consider 5 scum.

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