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  1. #1

    Default Re: Fans suggestion thread for future releases

    I suggest about Romans :

    1) to evidence (event) the difference between Senatus et Principatus atque Dominatus, in 3 different ages and consequent civil wars and even the " title " change from " faction leader " to " princeps " to " imperator". It would be interesting to focus on the " religious" qualifications ...pontifex...divus....augustus....associated to the character (e.g. the heir in the Principatus should have the " principis iuventutis" )

    2) to restore the Senatus missions until the changeling of the State form and to introduce the concept of "foederatus" to promote this old fashioned habit which was very recurring.

    3) to introduce the possibility to be elected ( quaestor, praetor...) even if the candidate is far away from Rome. Provided that he is winning battles against enemies or he accomplished a mission.

    4) to introduce simple Roman Archers at the beginning ; then Roman Archers Auxilia and Roman Lancers Auxilia even in Rome and in some Provinciae. To reform Romans' equites, they remain the same even after marian reform, and even the Roman General Bodyguard, it remain the same.

    5) for whole game : to introduce the possibility to train soldiers even if my army is far away from the region in which they usually got trained. I mean, if I am playing with Romans, and I am doing a campaign Vs Armenians, how I could finish it ? In 3-4 battles I will loose 40%-50% of my soldiers, so I should get back to Italy to re-train them and then move again in Armenia or...I should fill my army with mercenaries. It is very uncomfortable, I think.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by CumPizdrul View Post
    I suggest about Romans :

    1) to evidence (event) the difference between Senatus et Principatus atque Dominatus, in 3 different ages and consequent civil wars and even the " title " change from " faction leader " to " princeps " to " imperator". It would be interesting to focus on the " religious" qualifications ...pontifex...divus....augustus....associated to the character (e.g. the heir in the Principatus should have the " principis iuventutis" )
    You can't change titles in-game. They're all set once and for the whole duration in the expanded.txt.

    Quote Originally Posted by CumPizdrul View Post
    2) to restore the Senatus missions until the changeling of the State form and to introduce the concept of "foederatus" to promote this old fashioned habit which was very recurring.
    We're not going to do that. They're a gamey and ahistorical feature.

    Quote Originally Posted by CumPizdrul View Post
    3) to introduce the possibility to be elected ( quaestor, praetor...) even if the candidate is far away from Rome. Provided that he is winning battles against enemies or he accomplished a mission.
    We're not doing that either, it's done that way on purpose. Get your FMs back to Rome, or don't receive imperium. They already have a very generous pro-magisterial period after an election to operate with.

    Quote Originally Posted by CumPizdrul View Post
    4) to introduce simple Roman Archers at the beginning ; then Roman Archers Auxilia and Roman Lancers Auxilia even in Rome and in some Provinciae. To reform Romans' equites, they remain the same even after marian reform, and even the Roman General Bodyguard, it remain the same.
    No, I'm afraid not. The javelin was the missile weapon of the Italian peninsular. The only new allied missile unit will be an Italic javelineer. You need to look to other cultures for missiles.

    Marian Equites weren't any different from the Polybian ones, that's why they don't change.

    Quote Originally Posted by CumPizdrul View Post
    5) for whole game : to introduce the possibility to train soldiers even if my army is far away from the region in which they usually got trained. I mean, if I am playing with Romans, and I am doing a campaign Vs Armenians, how I could finish it ? In 3-4 battles I will loose 40%-50% of my soldiers, so I should get back to Italy to re-train them and then move again in Armenia or...I should fill my army with mercenaries. It is very uncomfortable, I think.
    Again, not going to happen. Roman recruitment is the way it is by design. If you want Romans out in the provinces, you need to keep shipping out reinforcements to merge with your armies to make up losses.

    In the Marian era, you can recruit local equivalents/supports through the Provinciae government. Half your force should be allied anyway.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  3. #3

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    You can't change titles in-game. They're all set once and for the whole duration in the expanded.txt.



    We're not going to do that. They're a gamey and ahistorical feature.



    We're not doing that either, it's done that way on purpose. Get your FMs back to Rome, or don't receive imperium. They already have a very generous pro-magisterial period after an election to operate with.



    No, I'm afraid not. The javelin was the missile weapon of the Italian peninsular. The only new allied missile unit will be an Italic javelineer. You need to look to other cultures for missiles.

    Marian Equites weren't any different from the Polybian ones, that's why they don't change.



    Again, not going to happen. Roman recruitment is the way it is by design. If you want Romans out in the provinces, you need to keep shipping out reinforcements to merge with your armies to make up losses.

    In the Marian era, you can recruit local equivalents/supports through the Provinciae government. Half your force should be allied anyway.
    Thank you . But actually, I am quite sure that Romans got archers ( Sagittarii ) both pofessional and mercenary ones. In fact they had, in the early Res Publica period, Kretan Archers as auxilia and since 80 BC (more less) professional archers troops (obviously from Sirya or Thracia). You can easily see them carved in the " Trajanus Column", in Rome, too.

    About the rest, I am not able with scripts and codes, so I don't understand the difficulty to change features and/or parts of the config.
    However, to rule a whole region, if each single governor must get back to Rome often, in order to receive the imperium or the authority to rule / make war could bring many problems when the empire is big, just to say.

    Anyway thank you for everything you all doing for this mod!!

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Fans suggestion thread for future releases

    Yes, and that was a very real problem the Romans struggled with. Elections were in Rome, regardless of how distant the province.

    You can recruit Kretans and other archers in the Provinciae government after the Marian reform. You can also recruit them from the Civitas Libera government and Allied Governments for that matter.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    Yes, and that was a very real problem the Romans struggled with. Elections were in Rome, regardless of how distant the province.

    You can recruit Kretans and other archers in the Provinciae government after the Marian reform. You can also recruit them from the Civitas Libera government and Allied Governments for that matter.
    Of course it was a problem. But in this game, at a certain point, you will have Rome full of people. I mean, the office maybe lasts a little few. Anyway I think it is not a big deal.

    About archers, I was meaning that of course soldiers were from Syria or other countries, but they were permanent units in the roman army, they were not mercenaries ; in fact they were wearing the roman's armour in the late period while almost anything in the early one.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by CumPizdrul View Post
    Of course it was a problem. But in this game, at a certain point, you will have Rome full of people. I mean, the office maybe lasts a little few. Anyway I think it is not a big deal.

    About archers, I was meaning that of course soldiers were from Syria or other countries, but they were permanent units in the roman army, they were not mercenaries ; in fact they were wearing the roman's armour in the late period while almost anything in the early one.
    And you can recruit them with a Provinciae in Syria after the Marian reform.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: Fans suggestion thread for future releases

    Here's something that I've been thinking about. That is if it would be possible for the Koine faction to re-establish Sparta's old system with the oppression of the helots and so starting to boost the possible creation or Spartiate hoplites? I don't recall Sparta ever giving up on that idea while they had independence and so I would think that if they were more successful, they would have brought it back to life.

    Either through a reform or through being allowed to build some "building" in Sparta itself.

  8. #8

    Default Re: Fans suggestion thread for future releases

    I really hope that you can add more reble units from outside the map.you can make mauryan empire reble invade taxila.You can certainly.make reble for kushan empire and han empire and the xiongnu.They all enter the map in this time frame.If you dont want to waste faction on them.Its fine.you can let them be rebel army and mercenary.Please do make units for those empires.It will add more variety to the game and make it more historical.many units in the game looks acturally the same.The diffenrence may be their weaponsIt will get bored if the units that cant change like the old eb1

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Fans suggestion thread for future releases

    We have lots more regional units to add, especially for the eastern steppe.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #10
    Member Member Christianus's Avatar
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    Default Re: Fans suggestion thread for future releases

    Hello,

    Have been a fan, and closely following the EB project since the earliest stages of EB I. Back in those day early 2000’s, It was Europa Barbarorum and te Rome Total Tealism project for all the money». Still playing RTR 6.0 now and then.

    Anyhow, the very high early ambitions of the EB team has more than lived up to every expectation (of I assume) all developers and fans. Its been a fantastic journey this far, at least for me as a fan. Been checking the forum several times every week since the beginning.
    Posts of technical assistance, tips, and not to mention all the new content created by the developers, contains an enormous amount of work from the people willing to labour for It.

    This project is all about history. I think It would be very pleasurable to see If one could write a short history of the project Itself in a credits sene one the game is opened. Who has worked from when to when on the project, when positions in the administration of the project has changed etc.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  11. #11

    Default Re: Fans suggestion thread for future releases

    Will there be of the units of eastern asian.Will the units change as time went by like the old days EB1

  12. #12
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Christianus View Post
    Hello,

    Have been a fan, and closely following the EB project since the earliest stages of EB I. Back in those day early 2000’s, It was Europa Barbarorum and te Rome Total Tealism project for all the money». Still playing RTR 6.0 now and then.

    Anyhow, the very high early ambitions of the EB team has more than lived up to every expectation (of I assume) all developers and fans. Its been a fantastic journey this far, at least for me as a fan. Been checking the forum several times every week since the beginning.
    Posts of technical assistance, tips, and not to mention all the new content created by the developers, contains an enormous amount of work from the people willing to labour for It.

    This project is all about history. I think It would be very pleasurable to see If one could write a short history of the project Itself in a credits sene one the game is opened. Who has worked from when to when on the project, when positions in the administration of the project has changed etc.
    That would take some doing, but I'll suggest it to the team. Someone might take up the challenge.

    Quote Originally Posted by 血荐轩辕 View Post
    Will there be of the units of eastern asian.Will the units change as time went by like the old days EB1
    There are limits to units from beyond the end of the map. There are more eastern steppe regional units to come.

    Units do change over time, but a global "all units change on this date" mechanic like EB1 had makes no sense at all.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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