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  1. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Apr 2008
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    Default Re: Conquered cities and towns

    The game can't display negative properties for those building capabilities; whenever it says "+-" it actually means "-".

    There are no negative effects of having "foreign" buildings in a settlement, that's an RTW mechanic that wasn't adopted in M2TW. If they're providing a benefit, leave them be. The exception is other faction's colony buildings, which not only give you no units, but may prevent you building colonies of your own.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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