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    Default Re: Rebelion

    Quote Originally Posted by GodEmperorLeto View Post
    Getting provinces to rebel through spies seemed more effective in the original Medieval: Total War, although a few precautions would kill spies in droves. Being a spy in both Rome and the original Medieval is deathly lethal, especially in EB. However, I've been able to use spies to greater effect in Medieval in fomenting rebellions. It was the general overall byzantine strategy that I had for the Byzantines (pun intended), and would actually pay dividends... unless the province already had watchtowers and stuff. But man, infiltrating settlements in Rome often requires an incredibly experienced spy, and even then, he rarely has more than a 65% chance to survive infiltration. So, I usually only rely on my spies to try to open gates and basically send me information. Besides, spies are too darn expensive for me to throw away like I did in Medieval.
    How exactly did you effectively get a province to rebel in Medieval 1? In my current campaign I try to dislodge the Irish from Defnas without starting a war as they are allied to practically everyone. But despite sending all spies I had there nothing happens...

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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Rebelion

    Quote Originally Posted by ConjurerDragon View Post
    How exactly did you effectively get a province to rebel in Medieval 1? In my current campaign I try to dislodge the Irish from Defnas without starting a war as they are allied to practically everyone. But despite sending all spies I had there nothing happens...
    Only the spy with the highest subterfuge rating will affect province loyalty in M1:TW. At least, that how I understand it; I've been told it was different in the original, unpatched game.

    By the way, this isn't the right forum for asking Medieval 1 questions (particularly not since this thread is more than 10 years old). Maybe start a new thread in the Main Hall?
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