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    Hi Mac...

    Quote Originally Posted by macsen rufus View Post
    I finished my English campaign, fixed the portraits (yes, I had omitted deleting the old folder during install ) and have done a Russian campaign and am now giving the Saracens a whirl.
    Maybe you should try the Norse next? Poland and Spain are typically the toughest factions to play in Redux...

    Quote Originally Posted by macsen rufus View Post
    Armour & weapon upgrades +2 and +3 both have the same icon (silver), so it's hard to distinguish the troops at these levels
    No they don't... Its just that you are not accustomed to it...

    Look closer... Its dark iron (level 1), grey silver (level 2) and bright/white silver (level 3). Anyhow, yes it is "harder" (but not impossible) to determine "excellent" from "extra excellent" essentially - especially if we look from afar. The RX-designs certainly reflects that somewhat, unlike the candy-like stuff in raw MTW. Besides, you always have the option to revert to that, or you could use the "blue silver" of level4, for level 3 or something... You are a modder, you know how to make it happen. The GFX is already done, you just need to shuffle it around some.

    Quote Originally Posted by macsen rufus View Post
    Rebels in Tripoli seem to have Portuguese names
    Its an (old & known) V.1.1-engine problem that (via the files) carried over to the V.2.01 as well. The names attached to Portugal (as a faction) and Tripolitania (old Malta) are screwed up. I suspect that it is actually possible to fix in that in the V.2.01 version - although I have never examined or explored that any closer. The VI/V.2.01 never was my primary engine, but it is yours. I am open for any suggestions you might have or better still you fix it - as you are better on that engine then I am - that would be my honest guess anyways.

    Quote Originally Posted by macsen rufus View Post
    Would it be much of a job to re-instate boiling oil as per the VI original? I've never messed with this end of things, so I'm not sure what it would entail. I'm afraid I have the opposite preferences - I do like it, ...
    Nah, its quite possible to do... I just don't remember the details... I'll give you a hint and you can probably take it from there - check inside "models"-folder. Once inside that, look for "Islamic" and "Western European". In both cases look for "gate"-folder. You need to change or add some line in there. That is all I remember at this point. (By all means post again, if you have problems on this stuff somehow).

    Quote Originally Posted by macsen rufus View Post
    ... and find castles are way too easy to assault now (especially with souped-up longbow stats out-ranging the artillery).
    Obviously it all depends on the troops and circumstances for that assault. With enough serious and capable troops, and enough fortunate circumstances during to the given assault in question - any castle will fall. This, regardless of any lowbowmen or not.

    Personally, I always felt that the fate of a province is already determined in battle prior to any withdrawal to any keep/castle/citadel. Besides, longbowmen are only available to the English anyways, so that unit is hardly a problem (for you) if you play any other faction, right?

    - A
    Last edited by Axalon; 12-31-2017 at 18:06.

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