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  1. #1
    Member Member hoom's Avatar
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    Default Re: Rome TW - Remastered

    it's half price on Steam for owners of the original.
    Only if you own the Steam version.

    I just hope mods such as EB are willing and able to port into this new version...
    Watching some of the Content Creator preview vids I'm actually feeling pretty confident that mods should be portable with minimal changes.
    Its looking like most of the changes are GUI/control, updating what the game does with existing files/stats etc.

    If I can just install RTR6 or someone does a port quickly I'm all over this.
    The GUI/control improvements would make RTR6 incredible.
    But not until thats actually confirmed, I have no interest at all in playing otherwise stock R1TW.

    remastering STW and MTW would essentially make them 3D games, and since they are 2D, do we want that?
    Most remasters like Starcraft1 remaster just fix the 2D engine to handle modern resolutions & put in new HD textures/sprites, I'm proposing that for the main menus/Campaign map & it could be done for the battles (which are 3D terrain but with 2D sprites rather than 3D models) but I think it could be a better outcome loading in to Shogun2 battle engine & existing 3D assets for the battles.

    Has Medieval 1 some original features the sequels don't have?
    Oh yes it does.
    With the original Risk-style Shogun1 map you move your pieces (armies/agents) around between Provinces & set build orders but they don't actually happen until you hit End turn.

    Then the AI gets to see your turn & respond to it before applying the moves 'simultaneously'.

    So you get proper AI retreats/reinforcement/counter-attacks and when the enemy has for example reinforced a province you attacked you get the option to safely retreat your army intact to the original province before battle (unless you lost the original province from a counter-attack).
    When heavily attacked you can choose to fight, retreat from the province (caveat above included) or retreat to the castle (if one is present & there are caveats that make this often a bad choice).

    There tends to be a cycle of force build-up at the borders, a big battle & then whoever won advances several provinces (depleting as they leave stabilising garrisons unless able to bring in enough reinforcements) while the loser falls back, preserving & concentrating forces while bringing up reinforcements until balance is restored and a new build-up begins.

    Medieval1 takes that simple drag & drop Risk-style interface with complex strategic implications & maxes it out in province-count, map area and extra Medieval campaign feature goodness.
    maybe those guys should be doing something more useful...

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    Watching some of the Content Creator preview vids I'm actually feeling pretty confident that mods should be portable with minimal changes.
    Its looking like most of the changes are GUI/control, updating what the game does with existing files/stats etc.

    If I can just install RTR6 or someone does a port quickly I'm all over this.
    The GUI/control improvements would make RTR6 incredible.
    But not until thats actually confirmed, I have no interest at all in playing otherwise stock R1TW.
    Unfortunately it seems like there is no plan to port EB over, which is a huge shame (especially since the mechanics in EB2 arent so great, like not having the testudo formation), but I am sure that another historically focused mod will be developed for the remastered version which I will eagerly play.

    Edit: seems like the Rome Total Realism team will be working on a port which is great news.
    Last edited by Hooahguy; 03-31-2021 at 16:15.
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  3. #3

    Default Re: Rome TW - Remastered

    Quote Originally Posted by Hooahguy View Post

    Edit: seems like the Rome-Total-Realism-team will be working on a port which is great news.
    That IS great news!!

  4. #4

    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    Only if you own the Steam version.
    ...and I do (I lost my old discs). Just picked it up for $15.00 USD.

  5. #5
    Hǫrðar Member Viking's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    Only if you own the Steam version.
    Don't know whether it is possible anymore, but it used to be possible to register the CD version of RTW in Steam. Same with the DVD version of M2TW.
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  6. #6
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome TW - Remastered

    There was a QA session on the official TW discord and this video kind of summarizes what was talked there.

    https://www.youtube.com/watch?v=a5_rsYJEBC8

    A lot of good stuff!
    Hardcoded limits to factions and regions are going to be lifted.
    Most improvements/new stuff Remastered is adding can be toggled off in the settings.
    They have worked on AI and tried to improve it!
    Although co-op campaigns are not in the game they are thinking about it cause a lot of people have asked it.

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  7. #7
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Why everyone bother about Europa Barbarorum? Can't you enjoy original game (which is better imho)?
    I personally hate EB because it cuts most original units (including Romans in Lorica Segmentata and Greeks in Corinthian helm - really?) adds over 10 units of the same role per faction and is pseudo-historical accurate. Authors of the mod are declining the Celts hurling cut off heads at enemies, germanic women encouraging their men to fight harder, combat assassing etc. calling it "Fantasy units".
    Well no, they are not fantasy at all. Apparently the authors are just more historical than actual history.

  8. #8
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome TW - Remastered

    I have to say that this RTW Remastered announcement have made me nostalgic about the old pbm games that were ran in Throne Room. I wish it would be possible to get some people together and try a game once Remastered is released. Too bad Throne Room is ghost town these days

  9. #9
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    I was never a fan of normal RTW, way too many arcade units - mods were spectacular, I loved the creativity and the options presented.
    Ja mata, TosaInu. You will forever be remembered.

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  10. #10

    Default Re: Rome TW - Remastered

    Quote Originally Posted by edyzmedieval View Post
    I was never a fan of normal RTW, way too many arcade units - mods were spectacular, I loved the creativity and the options presented.
    Who was really?? Flaming pigs? Head hurlers? WTF??

    But it did spawn many an excellent mod. I still play SPQR today.

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