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Thread: MTW Pocket Mod: Summary, Download and Bug Reports

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  1. #1

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Martok View Post
    Ah. Very good, then! I look forward to trying out the fixed/updated version.
    Well I can make the build prod changes (stables, barracks, butts etc) or I can release an interim version "as is"? The problem is that the interim is in my opinion not very playable at present due to the gaps in the tech tree.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Caravel View Post
    Well I can make the build prod changes (stables, barracks, butts etc) or I can release an interim version "as is"? The problem is that the interim is in my opinion not very playable at present due to the gaps in the tech tree.
    Gah. Sorry, I wasn't implying I anticipated playing it right this instant -- I know you wanted to add/update the build prod changes and revamp the tech tree first. I'd agree we should do that before releasing the next version.

    Wasn't trying to hint/pressure you, sorry.
    "MTW is not a game, it's a way of life." -- drone

  3. #3

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Not to worry I didn't interpret it as such. I was just genuinely wondering whether I should release an interrim version, and I think I might do as soon as possible. I've done the barracks, butts, stables, musterfield and nomad camp now, so once i've sorted out the smiths buildings line we can move on to the unit dependencies.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Okay, gotcha. I'll be standing by, then.
    "MTW is not a game, it's a way of life." -- drone

  5. #5

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Bug: Orthodox Highland Clansmen rebellion in Georgia...

    Clansmen are restricted to Scotland, and catholic rebels only so they should not be appearing there. I'm thinking that they're appearing because they are unit no 1 in the build prod and as such a kind of "default unit"? I'll have to look into it...


    ******************30/11/08******************************

    • Added more cultural restrictions to most units and prevented orthodox from training clansmen. Tweaked the rebelling troop mixes for some of the other units also.
    Last edited by caravel; 11-30-2008 at 20:16.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  6. #6
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    That's indeed odd. I've yet to run into anything like that myself.
    "MTW is not a game, it's a way of life." -- drone

  7. #7

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    I was playing as the Turks and the clansmen revolt was in Georgia which was orthodox. The clansmen had the correct forenames and surnames for the region were orthodox but the units were all clansmen. Just try taking Georgia, keep taxes high and see what happens. I've checked everything I can think of and there are other units that could be rebelling in that province, so I'm not sure why clansmen are still appearing. They are unit number one and I think that if you don't assign a bodyguard unit for a faction they get clansmen as default, but I'm at a loss to why Georgia is getting clansmen as default rebelling troops.

    I've tried setting clansmen to Orthodox and the result has been a Genoese Sailor rebellion...

    Edit: I've imposed better cultural restrictions and tweaked the rebelling troops types again, so lets see how it goes.
    Last edited by caravel; 11-30-2008 at 14:13.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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