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  1. #1
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: EB 1.2 released

    The "unit names" are not priority. Most important is voice commands, responses to those commands, and such..


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  2. #2
    Prefect of Judea (former) Member Pontius Pilate's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Shigawire View Post
    The "unit names" are not priority. Most important is voice commands, responses to those commands, and such..
    so most of Carthage's units will not speak Punic when you click on them? so when you will you be able to here the language, when giving orders and such? what do you mean exaclty by voice commmands.


    Quote Originally Posted by Cyrus View Post
    Ok installation completed but to acces 1.2 do i still use the same icon as 1.1 or is there another one 'cause i cheked in the 1.2 folder and there are no icons
    so there should be a 1.2 icon in the start menu? what if there isn't one.
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  3. #3
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Pontius Pilate View Post
    so most of Carthage's units will not speak Punic when you click on them? so when you will you be able to here the language, when giving orders and such? what do you mean exaclty by voice commmands.
    I mean things like

    "Units, Group!"

    "Cavalry, form three lines!"

    "Yes sir!" (in choir)

    "Chaaarge!"



    That's what I mean.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.2 released

    The ed2k link doesn't seem to be working, I keep getting "Could not add link - Ill-formed hash".
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: EB 1.2 released

    Quote Originally Posted by QuintusSertorius View Post
    The ed2k link doesn't seem to be working, I keep getting "Could not add link - Ill-formed hash".
    Try this one:

    ed2k://|file|EB12.exe|114182296|178CE1E80B96FD615A4F39DB169D53C2|h=HQRZKVD7EB54K4QQZMJ7QQ6GVPEISNBK|/

    Edit - Seems weird, it worked for me well until now. I will see with the mods if this can be solved.

    Edit2: Try this, see if it works.
    Last edited by A Terribly Harmful Name; 11-23-2008 at 00:36.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Basileos ton Ellenon View Post
    Edit2: Try this, see if it works.
    That one worked. Muchos gracias.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: EB 1.2 released

    Quote Originally Posted by QuintusSertorius View Post
    That one worked. Muchos gracias.
    Thanks, and for all ed2k users out there who downloaded it through torrent or other means: share, share share! That will increase download speeds .

  8. #8
    Member Member ^RaGe^'s Avatar
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    Default Re: EB 1.2 released

    What files does this patch change? I want to know if the mini-mods I've installed still work or not.
    My bloons:

  9. #9

    Default Re: EB 1.2 released

    Quote Originally Posted by ^RaGe^ View Post
    What files does this patch change? I want to know if the mini-mods I've installed still work or not.
    City Mod wont work. I think you will need to reinstall Force Diplo after installing 1.2 to get it to work, otherwise go get a CTD (at least I did). RS textures work, Win conditions still work. Thats about all I know.


  10. #10

    Default Re: EB 1.2 released

    Quote Originally Posted by Pontius Pilate View Post
    so there should be a 1.2 icon in the start menu? what if there isn't one.
    Why should there be? It's a *patch*.
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  11. #11
    Member Member Nobo's Avatar
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    Default Re: EB 1.2 released

    In the main menu, it should say 1.2 in the bottom left corner
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  12. #12

    Default Re: EB 1.2 released

    I thought 1.2 eliminated client rulers spawning? in my game as pontos they didnt spawn at first but as my campaign continued they began respawning when i built level 4? and it says 1.2 in the left corner so it is updated. So whats going on?

  13. #13
    Member Member Oleander Ardens's Avatar
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    Default Re: EB 1.2 released

    All hail the spirits and hands behind EB

    You have done a fantastic job

    OA
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  14. #14
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Charles the hammer View Post
    I thought 1.2 eliminated client rulers spawning? in my game as pontos they didnt spawn at first but as my campaign continued they began respawning when i built level 4? and it says 1.2 in the left corner so it is updated. So whats going on?
    I don't suppose you've installed a submod that changes the client ruler script back to 1.1?

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  15. #15

    Default Re: EB 1.2 released

    Ok... i am not famed for my intelect so a question... Is the fixed 1.2 compatible with saves from the non fixed? Just want to know before i make a mistake...
    Dont fight for what you want, fight for what you can have.

  16. #16
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 released

    Thus will the EB 1.2 be improved with new voices and corrected spellings etc.?
    I'm downloading it from FileFront and I've very recently started my Romani campaign on EB 1.1 with "minimods pack" installed... and now I'm very seriously thinking on what to do now... as the minimod pack and ALX.exe work quite OK.
    Maybe I'll compare the EBBS files and sth more... and maybe it's an easy way to implement 1.2 changes into that pack?
    Or else I'll ask the mod-pack author, what is he going to do...

    The problem is, that in such a w ay I'll never finish my Romani campaign, as I alway want to play the most complete EB version... :(
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