The game's full title is ... Prince of Persia. Not the smartest move, since there are already more than 6 PoP games, including one with exactly the same name.

The PC version is out a bit later than the console ones. Europe gets it on 12/12/08, the US on 9/12/08.

a pretty bad review on a german site that also said it's pretty annoying to get to the end of a level and find out you're missing some item so you have to search through the whole level to find it,
I haven't needed any items so far, and the levels are very linear. It's literally a case of calling up the compass to see which way is the entrance into the area you want, then jumping and running along a very obvious path to get to the patch of fertile ground at the end. Kill a boss, hammer Y to restore the ground, set the compass up for the next area you want, and repeat.

I've thought about looking into the series now and then but I guess I'd just be bored a lot
You will now go and buy Prince of Persia: Sands of Time. You will not walk to the shops; you will run and you will run at full speed. There are a lot of people here who regard Sands very highly; it makes it into my own personal top 10 games. As I said earlier, it's one of a very, very few games in the last decade I have played more than once. It was a critical smash, a game which was outstanding in its day and is still impressive today. There's nothing else quite like it. Sands did a single thing wrong: it failed to sell. Hence the sequels which keep losing track of what was great about Sands. Sands is not much like the PoP I described above; it does not play itself!

Ubisoft do make me sad. The year Sands came out they also released Beyond Good and Evil, another lovingly made different game with sky high reviews and dire sales. They were the creative force of that christmas, a company to take note of and hold hope in. Since then they have been ebbing and sputtering as a creative force. They do put out games which attempt somehting new, such as Assassin's Creed and this new PoP, but they always seem to miss something simple which keeps the game from breaking into awesome. As a company they are better known for the run of the mill games they put out, games which must fund the more creative efforts.

Or, a touch soul crushingly, they put out something a bit different and everyone looks at the label and dismisses it as the same old. Endwar is currently suffering that fate. It's an RTS with voice commands which work, and work so well the player is left wondering why no one else has done it. It's got a few other differences to ye standard RTS, and it's got the "Oops, we overlooked something very simple" Ubisoft factor. It's got Tom Clancy's name on the box, ergo it's a lame shooter or something, ergo it doesn't sell.

Worst of all is the way their marketing people are presently determined to single-handedly kill the company with their dodgy review 'management'