Finished at last. 1 month of play, in the form of 54 hours. I did all of the named quests except for 2 (1 broke midway through, the other is evil), found all of the bobbleheads and super mutant behemoths, toured the wastes, reached level 20 and turned into an angel of uber death.
Now I'm looking at the game retrospectively it's easier to see why I didn't like it more. The reason is blindly simple and I feel stupid for not working it out earlier: it's outdated. The graphics, budget and presentation are very modern. The game itself isn't. So many aspects of this game have been done better by other games, and Bethesda themselves have made little effort to update some of the creakiest aspects of their template.
The plot based half of the game never won my kinder feelings. That includes the side quests. This is the game at its most archaic. The static conversations with barely animated talking heads spouting lines of limp dialogue, before you head out to pick up the greeblie from tunnel dungeon 24, only to slog back and hand it over in another talking head scene. Congratulations, here are some items you probably don't need and a dribble of XP. Please activate the next talking head scene and learn which tunnel dungeon you need to trawl through in order to find the mystic spreebong. If the game had a good plot and writing I could have suffered this with better cheer; it doesn't. I forgive the dungeon chase with crap plot and dialogue when I replay Icewind Dale because it's very old and was never billed as more than an AD&D dungeon crawl. I won't forgive it in Fallout 3; it should be so much more.
The other half of the game, the part where plot and chat played no part, was much more enjoyable. Wandering the wastes looking for bobbleheads, behemoths, locations and XP was much more pleasant. It was this aspect which allowed Bethesda's attention to detail to shine, and this part which supplied the bulk of the good plot. Stumbling across charred skeletons and being able to work out what that person was doing when the bomb fell, finding records which detail the struggle to survive, the cold chill that ran down the back of my neck as I realised that a certain brothel must have been for paedophiles ...
Oh, and stomping around as an unstoppable killing machine of shiny righteousness never hurts

Uber armour, uber plasma rifle, maxed useful skills, level 20, and the grim reaper perk, mmmm.
The game's power curve was quite badly out of skew. I was pretty unstoppable until I reached level 8. I then struggled until around level 11, felt combat was balanced until around level 15, then steadily got more and more uber. I don't mind the latter portion of that curve; the front part isn't right. I did reach level 20 very early on; there was a lot left for me to do. Level 25 would have been a better choice for the cap IMO.
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