Results 1 to 30 of 268

Thread: Surprisingly bad units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Surprisingly bad units

    Not sure if they've been mentioned yet, but i was quite disappointed by the Numidian noble cavalry. I'm far from being an expert on this area of ancient history, but i thought that, since Hannibal's Numidian cavalry was so important to him, played such a key part in his battles and came as such a blow when they switched their allegiance to the Romans, i thought they might have been a bit... well, better.

    They're not terrible by any means... i mean, you are attacking a unit from head on and a position opens up, that unit can dash in behind them and pepper them with javelins... that's always a useful battlefield role, especially when the odds are with your enemy and every man you can kill without losing one of your own counts.

    I just find them to be... lacking. Their charges aren't very good and they drop like flies when fighting even unarmoured skirmishers.

    I would like to balance this post out with a surprisingly good unit, however. Maure infantry. You find them in the same areas as Numidian cavalry. They look primitive. No armour, a shield, a sword and some throwing spears.

    Don't be fooled, they're a fantastic cheap unit. They're lacking in defense yes, but they make up for it with their numbers and the javelins. You'll get 6 or 7 volleys from them, and if they get all 6 volleys off, whatever they threw them at will be weakened to the point where their numbers tip the fight in their favour, and they will win.

    A surprisingly awesome unit!

  2. #2
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Surprisingly bad units

    Quote Originally Posted by Dayve View Post
    Not sure if they've been mentioned yet, but i was quite disappointed by the Numidian noble cavalry. I'm far from being an expert on this area of ancient history, but i thought that, since Hannibal's Numidian cavalry was so important to him, played such a key part in his battles and came as such a blow when they switched their allegiance to the Romans, i thought they might have been a bit... well, better.

    They're not terrible by any means... i mean, you are attacking a unit from head on and a position opens up, that unit can dash in behind them and pepper them with javelins... that's always a useful battlefield role, especially when the odds are with your enemy and every man you can kill without losing one of your own counts.

    I just find them to be... lacking. Their charges aren't very good and they drop like flies when fighting even unarmoured skirmishers.

    I would like to balance this post out with a surprisingly good unit, however. Maure infantry. You find them in the same areas as Numidian cavalry. They look primitive. No armour, a shield, a sword and some throwing spears.

    Don't be fooled, they're a fantastic cheap unit. They're lacking in defense yes, but they make up for it with their numbers and the javelins. You'll get 6 or 7 volleys from them, and if they get all 6 volleys off, whatever they threw them at will be weakened to the point where their numbers tip the fight in their favour, and they will win.

    A surprisingly awesome unit!
    no skirmisher cavalry is meant to charge head on into another cavalry or infantry unit-ever. Hence, keep your numidians at a distance, until the enemy's inferior stamina and depleted ranks dull them(badly). Then Charge! their charge bonus won't make too big a diff, but they'll win, most because as missile cav, they'll be less tired than the heavy cav that romans or cathaginians use. and hit from the flanks or rear.

    just keep you distance, and tire them out.
    Last edited by Ibrahim; 12-17-2008 at 19:40.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Surprisingly bad units

    Multiple-unit converging charges also highly recommended. Rinse and repeat until you run out of targets. Scientifically known as "cavalry rapage", I believe.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  4. #4
    Celto-Germanic Spearman Member Kuningaz's Avatar
    Join Date
    Dec 2007
    Location
    Aquae, Pannonia
    Posts
    135

    Default Re: Surprisingly bad units

    I was actually quite disappointed by my carthaginan sacred band infantry... I made one unit of them to try them out and used them in my army against the ptolies. In the first battle I was attacked by a single unit of hellenic native spearmen 'reinforcement' in the back, so I decided to try my shiny sacred band against them. What happened? After about 10 minutes of fighting they finally managed to rout those crappy spearmen, loosing half of their unit!

  5. #5
    amrtaka Member machinor's Avatar
    Join Date
    Feb 2008
    Location
    Austria 'n Italy
    Posts
    464

    Default Re: Surprisingly bad units

    Seriously? Against those Pantodapoi spearmen? I never had the chance to use them in battle, but this sounds aweful. There must have been an other reason for them doing so bad.
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
    <-- My "From Basileion to Arche - A Makedonian AAR" Memorial Balloon.

  6. #6

    Default Re: Surprisingly bad units

    Quote Originally Posted by Kuningaz View Post
    I was actually quite disappointed by my carthaginan sacred band infantry... I made one unit of them to try them out and used them in my army against the ptolies. In the first battle I was attacked by a single unit of hellenic native spearmen 'reinforcement' in the back, so I decided to try my shiny sacred band against them. What happened? After about 10 minutes of fighting they finally managed to rout those crappy spearmen, loosing half of their unit!
    Shenanigans. What difficulty level were you playing on? The stats are balanced for medium battle difficulty. You probably played on VH, which gives the AI +7 to attack, defensive skill, and morale. On medium difficulty it's about as lopsided as prison sex.
    From Fluvius Camillus for my Alexander screenshot

  7. #7
    Celto-Germanic Spearman Member Kuningaz's Avatar
    Join Date
    Dec 2007
    Location
    Aquae, Pannonia
    Posts
    135

    Default Re: Surprisingly bad units

    Actually I played on medium difficulty, the only advantage the pantadopoi had was advantage of height. I even charged them btw (from a small distance)

  8. #8
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Surprisingly bad units

    They didn't happen to be some of those gold-upgrade gold-chevron OMGWTFHAX monsters settlement revolts often spawn? The last time I had to deal with such, they were Missile Target #1 for the whole army...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  9. #9
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Default Re: Surprisingly bad units

    Quote Originally Posted by Kuningaz View Post
    Actually I played on medium difficulty, the only advantage the pantadopoi had was advantage of height. I even charged them btw (from a small distance)
    Advantage of height, eh? How big was the advantage? RTW engine vastly overrates height advantage IMHO. Not only this, but terrain in RTW can be ridiculously steep. Anyway, I remember doing tests in vanilla, and an unupgraded unit of Ppeasants destroyed a unit of Mercenary Hoplites in phalanx mode on about a 20 degree slope, suffering only 40 casualties out of 120!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO