Results 1 to 8 of 8

Thread: AS diplomacy problem

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: AS diplomacy problem

    When i used to use FD the enemy would just attack me again immediately, even if i force protectorate on them.

    Do they still do this? Seems pointless downloading it if they do.

  2. #2
    King of Kings Member Ozymandias the Great's Avatar
    Join Date
    Jan 2008
    Location
    Bethesda, Maryland, USA
    Posts
    17

    Default Re: AS diplomacy problem

    I was at war with the Sweboz for decades (as the Romani). After I finally finished up my campaign against the Lusotannan, I took all their territory up to the Rhine. Then my longtime allies, the Aedui, declared war on the SPQR. I offered the Sweboz peace, along with 15000 lump mnai and 15000 over the next 10 turns, and they said, "No, but give us some gold and the cities you took and we'll call it even." My diplomat (who had lotsa influence, btw) countered with, "Tell you what. We'll keep the cities, but you can have some more gold." Bam! Instant peace! This was after decades of "Ceasefire?" "No way!" "Ceasefire?" "No way!" Just thought I'd share that slight glimmer of intelligence there.
    "My name is Ozymandias, king of kings! Look on my works, ye mighty, and despair!" ~Ozymandias, by Percy Bysshe Shelley

  3. #3

    Default Re: AS diplomacy problem

    Quote Originally Posted by Dayve View Post
    When i used to use FD the enemy would just attack me again immediately, even if i force protectorate on them.

    Do they still do this? Seems pointless downloading it if they do.
    To get a FD'd ceasefire to stick, you have to annihilate all of the faction's armies that look to be headed toward your territory before forcing the ceasefire. You also need to place forts at choke points along your border (the AI doesn't like to start wars by attacking forts for some reason). The reason for this is that the diplomatic and military AI are completely independent of one another. If the AI faction in question has no armies headed towards your cities, the cease-fire should stick for more than 1 or 2 turns. Of course, if the only direction they have to go to expand is you (as opposed to their allies' lands), no amount of FD, money, forts or strong border patrols are going to keep them from breaking a cease-fire, alliance, protectorate or what have you.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO