In short, they will use one faction slot for multiple factions that can be formed during the game's course should the appropriate conditions be met. For example, Abbasid Caliphate can turn into Fatimid Caliphate in "Egypt" slot. Also, some factions will be emergent, like Serbia. ALL factions can re-emerge.
The presentation is very interesting and it is obvious that much work has been done in many aspects. IMO some ideas can be imported to EBII, with modifications that fit the period, of course. Their tech trees seem superb. Also, the use of Permament Forts is certainly the thing that could work in similar way in EBII with great efficiency and serve as immense addition to gameplay.
BTW, they will modify the walls so that siege engines can be deployed on them. Also, there is something about garrisoning buildings. Now, that could be interesting...
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