It's clear you've though a lot about this topic Cynewulf, but I feel like I have to present a counterargument to some of your points.
I would argue that while Medieval 2 is not a direct Evolution of the actual code of Shogun, it is certainly an evolution of the concepts and ideas behind Shogun. Both games had a grand campaign map and a battle map, both games had the development of infrastructure through contrsucting buildings, both games allow you to recruit certain units in order to train an army. The only fundamental difference between them is the change to the new campaign map system, rather than the old 'Risk' style one.
The AI is not notably worse, it just hasn't improved. When I play Shogun I don't feel a great deal more challenged than when I play Med 2, both A.Is are predictable and rely on very basic tactics (or none at all in some battles).
As for balance, it was easy to balance Shogun. The game had so little variety between the factions you were essentially playing the same faction in a different colour. While accurate to the period (probably) I found it frankly rather boring.
And a quick note on men queueing up to fight. This is historically accurate. Not every man in an army could fight at once, there just wasn't enough room. There was a line of battle, and as men fell or gre tired new men moved forward to replace them.
This post shows that you don't seem to be aware of CA's rather well known development cycle. They call it 'Revolution, Evolution'. Shogun was a revolution, Medieval was an evolution of the same engine, Rome was a revolution with a new engine, Medieval 2 was an evolution of that engine. Empire is indeed a new engine, as it fits into the Revolution phase. If idiot fanboys claimed Med 2 was a new engine it isn't CA's fault, I don't recall that they ever calimed that it was.
I would argue that CA have gone for visual effect AND strategy and good gameplay. In my oppinion the recent games certainly have all three.
I really think you are exaggerating the 'risk' involved in setting a game in Japan. If CA made Shogun 2, and made it well, it would be just as popular as their other games. I have never seen evidence of CA disregarding their fans. They are one of the most open and friendly games companys out there. The fact that CA employees have posted in this forum, joking with the fans, is proof of that.
I could also argue that the fact we have had a sequel to Medieval means that CA haven't forgotten that people were fans of the old games.
This bit really confuses me. You talk about small scale conflicts suiting the engine best, which is a decent argument although I don't agree. But then you mention China. China is not small scale. China is huge, easily on the same scale as the map was for Rome and Medieval 1 and 2.
Concentrating on smaller theatres is generally what the expansions are for, and they generally do it well. The main game need sto be bigger, and grander, to really live up to the full potential of a Total War game.
Also I would like to point out that historically the size of the armies duting the Sengoku Jidai weren't paticularly smaller than armies in Europe.
To say Empire is the same factions in a different era is to completely ignore all the political, social and technological changes that have occured throughout history.
If you are arguing thay CA's games have become all about visual flair and not about strategy than why do you argue that the campaign map has become more important than the battles? That seems to be exactly the opposite of what you suggested earlier on in your post.
If CA made a Total War game without the battlemap then I would not buy it. Why? Because there are many, many other turn based strategy games out there that do the campaign side of things better. But no other game exists which does both turn based campaign and real time tactical combat like a Total War game.
I'm not trying to say my opinions are worth more than yours, and you obviously feel strongly about this. But I really hate to see people dump on CA when all they try and do is produce fun games that appeal to a wide audience. Sure they make mistakes and Medieval 2 could have been better, but they haven't 'sold out' or whatever it seems popular to suggest nowadays.
Btw I hope this post doesn't seem antagonistic, I merely try and present a counter-argument to your points. I have absolutely no problem with your opinions, and your arguments were clear and well written.![]()
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