Quote Originally Posted by Mikhal View Post
Actually, I would say that a game spanning over a shorter period of time (like the 100 years in ETW) with shorter turns is the more hardcore as opposed to a game like M2TW with a long campaign including loads of different content which I think feels as if they are just trying to attract the casual mainstreamers with catch phrases like "In our game you can use knights in full plate AND gunpowder muskeeters AND colonize the Americas!"

I consider myself hardcore and I look forward to the 100-year Empires campaign which will allow the devs to be more elaborate on the 18th century as a historic period and not just cram 500 years of history into one game like in M2TW.



I agree. I am hoping that in the future, CA will tackle smaller timespans while decreasing the length of turns and thus we could have monthly turns. My ideal TW game would be a Thirty Years War or Seven Years War game with monthly turns. I realize that CA wants to cover a long timespan in order to allow Tech progression, but I would gladly give up that mechanic in order to gain a deeper game overall.