
Originally Posted by
Fisherking
Everyone thinks trench warfare and hundreds of thousands of dead, sometimes in a single day and people kind of loose interest right there.
Also chemical warfare is something of a turn off for a lot of people…the early equivalent of nuclear I guess. But not something just to leave out either! They made masks for the dogs and horses, for the love of Mike!
With that said, there are a lot of interesting aspects to a global conflict in that era. Steel Ships, submarines, Zeppelins, airplanes, machineguns, & tanks all hold an allure.
However, a scripted set of players on each side would not be a big sell for me. I can’t even imagine how the Central Powers had a chance to win outside Europe, or even in it for that matter.
It might make for a fascinating multi player diplomatic game. But by the same token it would not be a great draw for the single player without all of the diplomatic intrigues. Something we have yet to see a game get right!
How do you bribe Italy to change sides? How do you get countries that have so little self interest to get involved in a global conflict?
I am sure the units and battlefield engineering could be worked out but that is only a minor part of the whole picture of what was termed the war to end all wars.
Strategic submarine warfare and strategic bombing played a part. Cutting off of recourses at sea. These are not ship to ship or plane to place battles with clear winners and looser. A submarine that escapes an escort will still hunt merchant ships. Every ship at sea is a target and every bomb that strikes a city has an impact on building and infrastructure, not to mention the actual damage to war materials. Mine fields were established at sea as well as on land and those at sea sometimes were cast loose just to drift until the found some target. It is not just the battle map where people die!
Supply and logistics also played a huge part. Moving whole armies by rail and ship. Supply of scarce resources in far flung locations. When artillery barrages last for days ammunition resupply is a big issue.
A game of the first world war would be an onion of ever more layers.
It would be a hard game to get right and it would also have an uncertain market. It makes it a tough sell.
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