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  1. #1
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Does the ai always end up like this in late game

    Quote Originally Posted by pevergreen View Post
    The AI always has, and always will create empires. I used to turn fog of war off in RTW to watch the selucids carve a bloody empire, or be taken out. You can watch the progress, generally one faction in each area wins. The idea is to give the player something to fight at the end of the game, but to lose to the player. So the player has fun, and plays again! And buys the next product etc
    There was some command that let you skip forward in MTW and let the AI take control of your faction. If you turned off fog of war it was like watching one of those super fast camera shots of a high-way, watching empires rise and fall, kingdoms emerge, die out, grow and split in civil war. It was really cool. I think M2TW has a command like that too, but whatever faction you choose doesnt get taken over by the AI.
    Last edited by Monk; 01-23-2009 at 09:21.

  2. #2

    Default Re: Does the ai always end up like this in late game

    Ooooo cool. Anyone got any more info on this or something like it? A totally insane thing that popped into my head to try would be a Wargames (the movie) sorta thing. Let the game play itself 100 times and see if the ultimate winner or top 5 are consistently the same. Maybe this command exists because CA did just that for balancing...? Hmm, something else to ponder.
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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Does the ai always end up like this in late game

    I think you are right so far as the play testing goes. I don’t know the command though.


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    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: Does the ai always end up like this in late game

    My current game, (with the retrofit mod) has the Pope carving out an Empire. Real problem for me because my faction is Catholic. Not trying to be excommed all the time fighting the Pontiff.
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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Does the ai always end up like this in late game

    Quote Originally Posted by Monk View Post
    There was some command that let you skip forward in MTW and let the AI take control of your faction. If you turned off fog of war it was like watching one of those super fast camera shots of a high-way, watching empires rise and fall, kingdoms emerge, die out, grow and split in civil war. It was really cool. I think M2TW has a command like that too, but whatever faction you choose doesnt get taken over by the AI.
    Correct, there is a script.
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  6. #6

    Default Re: Does the ai always end up like this in late game

    i believe lusted wrote a script that would let u make the game go forward so u could take control of the mongols/turimids when they emerged. its prob floatin around somewhere

    Edit: in terms of AI empires i dont think anything did it as well as in MTW, The empires and armies some factions amassed in MTW were massive and it was always hard fought. RTW and M2TW seem kinda less of a challenge after MTW :)
    Last edited by knoddy; 02-02-2009 at 08:37.
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    Default Re: Does the ai always end up like this in late game

    Quote Originally Posted by knoddy View Post
    i believe lusted wrote a script that would let u make the game go forward so u could take control of the mongols/turimids when they emerged. its prob floatin around somewhere

    Edit: in terms of AI empires i dont think anything did it as well as in MTW, The empires and armies some factions amassed in MTW were massive and it was always hard fought. RTW and M2TW seem kinda less of a challenge after MTW :)

    This has probably got to do with the fact that in M:TW all you had to do was move an army into a region to have a battle while in R:TW you can gain time by simply harrasing full stacks.

    In my England campaign the Timurids, Mongols and Hungary have carved out empires, while the Moors, Russia and Denmark are still kicking on with one province, and Poland has only its king in a fort.
    By the end game only the factions that are quite distant from you have empires.

  8. #8

    Default Re: Does the ai always end up like this in late game

    Naturally...although let's hope in Empire, even the greatest of player is beaten now and then by a neighbor.

  9. #9

    Default Re: Does the ai always end up like this in late game

    Quote Originally Posted by ollicompolli View Post
    This has probably got to do with the fact that in M:TW all you had to do was move an army into a region to have a battle while in R:TW you can gain time by simply harrasing full stacks.

    In my England campaign the Timurids, Mongols and Hungary have carved out empires, while the Moors, Russia and Denmark are still kicking on with one province, and Poland has only its king in a fort.
    By the end game only the factions that are quite distant from you have empires.

    also i think the AI in M2TW just doesnt build as many troops, i remember, in MTW, more than a few campaigns where i would have to fight 10-15 FULL STACKS of Alomahad troops coming up through spain at once. it became such a nusciance that i would play a faction with naval acess and raid the coast of spain early just to stop them growing. :)

    in M2TW i would fight maybe 1 full stack usually in a castle battle and that was it. while taking over a factions entire empire.

    cheers knoddy
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  10. #10
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Does the ai always end up like this in late game

    I think I got past turn 90 once, but that was during my pre-blitzer era, and I wanted to destroy the Timurids as well as the Mongols.

    Mostly my games end by turn 50 or sooner. I am not actually familiar with a late-game AI.


    I would like to fight against an enormous AI faction, assuming they aren't my neighbors from the start. I wonder if I could mod the starting parameters to do that...
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  11. #11

    Default Re: Does the ai always end up like this in late game

    Quote Originally Posted by Askthepizzaguy View Post
    I think I got past turn 90 once, but that was during my pre-blitzer era, and I wanted to destroy the Timurids as well as the Mongols.

    Mostly my games end by turn 50 or sooner. I am not actually familiar with a late-game AI.


    I would like to fight against an enormous AI faction, assuming they aren't my neighbors from the start. I wonder if I could mod the starting parameters to do that...
    One time, I was playing Milan and I decided to try to be a hermit kingdom for a while. So I went to Ajaccio and Cagliari and settled there. Then, I moved my faction to the new world in 1400. After conquering the Aztecs, I sent stuff back to Europe and found that Spain owned all the world except for bits of the middle east, Rome, and England. If that repeatedly happens, maybe you could try that.

  12. #12

    Default Re: Does the ai always end up like this in late game

    Quote Originally Posted by knoddy View Post
    also i think the AI in M2TW just doesnt build as many troops, i remember, in MTW, more than a few campaigns where i would have to fight 10-15 FULL STACKS of Alomahad troops coming up through spain at once. it became such a nusciance that i would play a faction with naval acess and raid the coast of spain early just to stop them growing. :)

    in M2TW i would fight maybe 1 full stack usually in a castle battle and that was it. while taking over a factions entire empire.

    cheers knoddy
    Also, economy was much, much harder. That would be a big pain in the butt, when you have said 15-20 stacks right beside your border.
    As for M2:TW, in full stack siege battles, the AI would just wait outside the walls if you have withdrawn your troops to the second or third line of defence...

  13. #13
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Does the ai always end up like this in late game

    AskThePizzaGuy,

    If I've got some time, I'll see if I can arrange a save game for you.

    P.S. Did you ever play that one for Danes with gunpowder?

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