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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Missions

    Comparing AI for games such as Med and Med 2 is...unfair.

    Med just had a 2d board. You could move here, here and here.
    Med 2 gave the ai massive sea possibilities, many ways into provinces and many more borders. it also had to consider more, even though the vanilla code left many things out! (bonuses you were meant to get, just didnt happen)

    On the topic of the kill my father. You couldnt kill him in battle, they wanted him assassinated for your mission to be successful.
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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Missions

    Quote Originally Posted by pevergreen View Post
    Comparing AI for games such as Med and Med 2 is...unfair.

    Med just had a 2d board. You could move here, here and here.
    Med 2 gave the ai massive sea possibilities, many ways into provinces and many more borders. it also had to consider more, even though the vanilla code left many things out! (bonuses you were meant to get, just didnt happen)

    On the topic of the kill my father. You couldnt kill him in battle, they wanted him assassinated for your mission to be successful.
    The risk-style map of Shogun and Med made it much easier to program the campaign map AI. The fewer rules and possibilities there are the better the AI will be.

    Just look at chess programs. The hardest can devastate all but the best of human players. You can't say that about a game AI that doesn't use cheats or unfair advantages to win.


    ~ I LOVE DEMOS ~

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  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Missions

    Polemists - Your Demo requests remind me a little bit Stronghold 2 where the advisor said "You need wood!" when you .. well.. had none. And those things were really funny!
    Especially this one: "Well.. it comes from forest and it's kind of woody!"


  4. #4
    Member Member Polemists's Avatar
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    Default Re: Missions

    Well i'm not a programmer but I am confident that CA can make a game as fun and entertaining and AI complex (even more so) then they have in the past.

    For missions, since they seem to be in the game, they should be done right.

    I mean if they are going to put them in the game they might as well put them in right.


    Same way if your making a game, you might as well make

    a

    DEMO

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