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  1. #1
    Member Member Sol Invictus's Avatar
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    Default Re: Naval strategy

    I believe I read in a preview that weather can change during a battle. You may think you have the weather gage and life is good, only to have a storm kick up and screw everything up. That would be great.
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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Naval strategy

    You Admirals may want to rethink all the ramming and carnage in other than your first staged battle. It is pretty likely that ship damage will carry over from battle to battle right along with crew size. On top of that the coast of repairs not to mention time might be a factor.

    It would be a shame to see you loose a first rate and a couple of 3 rates to an inferior fleet with full crews and less damage.

    Navies do a lousy job of controlling sea lanes if they are in port for repairs. A weaker fleet with an invasion force is just as dangerous or more than the fleet you just beat, so take the long view of what is happening. The AI might just surprise you and there is always the 1 on 1 Campaign.

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    As to other special ammunitions; hot shot could only be fired from shore, it was too dangerous for ships to heat shot. I think the French lost a few ships trying.
    Explosive shells were usually high trajectory rounds fired by mortars and howitzers. A bomb ketch would have them but that is a small ship not so handy in ship to ship combat. Rocket ships were also primarily used for shore bombardment, but in the game we will just have to see…

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  3. #3
    Member Member batemonkey's Avatar
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    Default Re: Naval strategy

    I definetly want to see versatile carronades, both to wipe the other ships deck clean of mean before boarding with grape shot and to make bloomin' massive holes in the sides of enemy ships with large but low velocity shot!
    ...whoever commands the ocean, commands the trade of the world, and whoever commands the trades of the world, commands the riches of the world, and whoever is master of that, commands the world itself..


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  4. #4
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Naval strategy

    Quote Originally Posted by Sheogorath View Post
    Remember, the main goal of military conflicts is to have huge casualties.
    It's a pleasant bonus if they're enemy casualties



    Man...if CA has accurate ramming modeled...I dunno. I'll die and go to heaven while being alive and well in front of my computer.
    Just the thought of two large ships of the line colliding, accurately modeled on my computer screen...ah...
    Imagine the carnage if two full fleets of twenty ships all try and occupy the same patch of sea at the same time. Glorious!

    Quote Originally Posted by Sol Invictus View Post
    I believe I read in a preview that weather can change during a battle. You may think you have the weather gage and life is good, only to have a storm kick up and screw everything up. That would be great.
    CA have mentioned that ships simply won't fight during a full storm, because historically it would have been very very difficult. A storm is dangerous enough that you wouldn't have any time to consider dealing with an opponent, even in larger ships. Plus the waves and poor visibility would ruin your chances of hitting them with cannon.

    We do know we can fight during rain, snow and at night however, going by screenshots.

    I remember the old Akella game POTC, where you could battle another ship during a lightning storm and even whilst giant waterspout tornado as ravaging your ship. Unrealistic but fun.


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  5. #5
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Naval strategy

    Quote Originally Posted by Fisherking View Post
    As to other special ammunitions; hot shot could only be fired from shore, it was too dangerous for ships to heat shot. I think the French lost a few ships trying.

    The Russians managed to pull it off. However, everyone knows they don't care how many casualties they suffer.
    Last edited by Vladimir; 01-30-2009 at 17:34.


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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Naval strategy

    Quote Originally Posted by Vladimir View Post
    The Russians managed to pull it off. However, everyone knows they don't care how many casualties they suffer.

    Did they really?

    How did they manage? Or were there many sinkings as a result?


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  7. #7
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Naval strategy

    Quote Originally Posted by Fisherking View Post
    Did they really?

    How did they manage? Or were there many sinkings as a result?
    On larger ships I think it was possible to use a small furnace on deck to heat some shot. I know that many ships carried such a furnace in order to repair metal weaponry. It was a time consuming process however, best suited for special operations such as attempting to set a fort on fire.

    Carcass shells were hollow cannonballs with holes, stuffed with incendiary material. The carcass was then set alight, loaded into a cannon stuffed with rag, and fired. This was often untilised by warships attempting to burn a town or fort.
    Last edited by Sir Beane; 01-30-2009 at 18:04.


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  8. #8
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Naval strategy

    Did they ever get that English General Shrapnel's invention on ships?

    Bloody marvellous when it worked on infantry using standard artillery on land.

  9. #9
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Naval strategy

    Could someone tell me what will happen if I use my ship of line and ram the enemy ship with it?? I mean that I ram some ship when their side is in front of me and to prevent them firing it would be more reasonable to ram than try to turn my ship??
    Which ship will get more damaged??

  10. #10
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Naval strategy

    Quote Originally Posted by Ibn-Khaldun View Post
    Could someone tell me what will happen if I use my ship of line and ram the enemy ship with it?? I mean that I ram some ship when their side is in front of me and to prevent them firing it would be more reasonable to ram than try to turn my ship??
    Which ship will get more damaged??
    Ramming wasn't really advantageous to either ship. When two ships of similar size collided, unless they were travelling at high speed, not a lot of damage would occur. However it was possible for masts and rigging to become entangled, locking the two ships together.

    A larger ship could probably 'run over' a smaller ship with minimal damage to itself.

    Ramming the side of the enemy ship with the front of yours would probably have resulted in snapping off your figurehead and forward mast, as well as possibly damaging your own keel.

    Unless your ship is specifically built to ram others ramming was never a very good idea really. It was usually a last ditch effort by a ship on fire to sink an enemy, or used by ships full of gunpowder to attempt to blow up the enemy.
    Last edited by Sir Beane; 01-30-2009 at 19:10.


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