Will you make anymore interactive killing animations, like ones for bayonets?
“He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32
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Read my Aedui AAR-"Across the Waters: A Story of the Migration"
And the sequel "Sword of Albion"
Many of the Indian tribes featured already had firearms by game start. We're working on the complex interrelationship between gunpowder and trade at the moment, so it will be represented as historically as possible. As for cannons, no, I'm sorry--the Indians never historically used them, so they won't appear for their side.![]()
“He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32
![]()
![]()
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Read my Aedui AAR-"Across the Waters: A Story of the Migration"
And the sequel "Sword of Albion"
Unit rosters have not yet been fully fleshed out, so that's still in the future, but this is definitely something we're shooting for.
“He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32
![]()
![]()
![]()
Read my Aedui AAR-"Across the Waters: A Story of the Migration"
And the sequel "Sword of Albion"
Will you keep the "whole screen shaking each time a musket is fired" effect? Or is that hardcoded?![]()
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