my intent is third middle east faction!
my intent is third middle east faction!
Some things I grabbed over on the official forum site, under Facts on Empire: Total War:
- Queens are portrayed: According to Mike Brunton "But given that there's Queen Anne and Catherine the Great and Empress Marie-Therese, we'd be a bit remiss not to include proper queen-type queens, now wouldn't we?"
Historical figures:
- Peter The Great
- Malborough
- Charles XII of Sweden.
- Wellington.
- Napoleon (according to PC Gameplay).
- According to Mike Simpson, there's even a possibility to have Napoleon himself in your own ranks when around the end of the century you recruit an artillery unit in Corsica.
Nations:
Playable:
- Britain
- France
- Sweden
- United Provinces(Netherlands)
- United States
Confirmed:
- Russia
- Venice
- Spain
- Poland-Lithuania.
- Ottoman
- Prussia
Non-playable: approximatly 40.
- Earth walls can be constructed, units entrenched and the battlefield is fully destructible.
Artillery:
- Heavy artillery in the form of cannons, mortar and early rocket launchers, with bouncing cannonballs who bounce differently depending on the surface they hit slicing through drifting gunsmoke to tear up lines of infantry.
- Cannons will seize up and explode.
- Well-organized batteries of cannons.
- We have artillery units, some of which can be limbered up and moved around the field at speed by teams of horses. You can develop all kinds of exotic ammo for them to fire.
- Artillery plays a much, much more significant role this time around, so you can expect to see lots of different cannons being fired from atop distant hills, or being limbered up and dragged across the battlefield by horse teams. The cannons can benefit from many new technologies and techniques, using canister shot to wither an enemy cavalry charge, or explosive shells to break holes in an enemy infantry square. You can even order artillery to fire on a fixed point on the map to discourage enemies from crossing a specific chokepoint or approaching a key objective. Artillery is also useful for taking out the new buildings that you're going to find on many of the battlefields.
Modding:
- Modding: we want to give the modders a push in the back by releasing some tools we also work with, with these tools you can as a designer make adjustments without having to harass the programmers, this make these tools ideal for modders. We're not certain yet whether will release these tools with the game itself or put them online after the release of the game.
I am not taking this 100% to be true! Especially with regard to some of the playable factions.
Having Venice in place of Austria is a little like having Denmark replace Brittan.
It also only leaves a place for one more faction, which we all know will be in India.
Most of the rest I can swallow, though I have some reservations on parts of it.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Excellent finds Fisherking!
I'll add it all in to the OP as soon as I get the chance.![]()
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I LOVE DEMOS
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When was venice confirmed? I must have missed that one, it's not under the 9 factions I see on the main page.....
ah.....so the only way to truly know the last 3 playable factions, is to have them in a..........DEMO![]()
That's much like relying on CA to release it's dev diaries on time, I'd like to I'd really like to....but just can't. Plus we are out of dev diaries now
WE NEED DEMO
Just wanted to post a general thanks to the lot of you good folks who collect all of the information floating around out there into this one place, in easily digestible format. Makes it much easier for this very busy guy to learn what's up about the game I've been waiting for since I first played Medieval so many years ago.
Keep up the great work!
/it finally became enough for me to un-lurk again to say that.![]()
Last edited by ainamacil; 02-02-2009 at 15:37.
"Land of song" cried the warrior bard
"Though all the world betrays thee,
One sword, at least, thy right shall guard!
One faithful harp shall praise thee!"
Wow, incredible job Sir Beane, it's almost as if I didn't need to go down to the TW site every day to check for updates for the last few months!
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
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I LOVE DEMOS
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I do have some additional facts, gentleman. Taken from a german preview and "total war zone":
Agents:
We have to add the missionary - replaces the priest from MTW2. Religion affects further on the relationships between states.
Politics:
Distance to the capital is no longer affecting the public policy in other cities. New countries can result from revolution. Confirmed by Thamis are: Greece, Norway, Scotland and Hesse.
Units:
No more mercenaries. But as in MTW2 some special units in selected regions.
Technology:
You can build a functional rail (unlike Great Britain) if you research it.
Campaign map:
Founding of new cities isn't possible. You can play as long as you wish after the game ends. But without new tasks or technologies.
Modding:
New file system. There is no longer a "descr_strat.txt". More options for modding, but not easier: I idn't really understand thamis answer - i think it was meant this way, his answer was imprecisely on purpose.
Mange tak to Thamis, "Total War Zone" forums and 4players.de![]()
Von der Woge, die sich bäumet, längs dem Belt am Ostseestrand; Bis zur Flut, die ruhlos schäumet, an der Düne flücht'gem Sand;
Gott ist stark auch in den Schwachen, wenn sie gläubig ihm vertrauen; Zage nimmer, und dein Nachen wird trotz Sturm den Hafen schaun!
Avatar made by DurangoSignature made by 777Ares777
and proudly used by Marten!
Could you please clarify this? Is this saying anyone can invent it first instead of Britain, or that Britain cannot invent railways?Technology:
You can build a functional rail (unlike Great Britain) if you research it.
I think the Great Britain thing was a joke (as in British Rail is not functional).
On a different matter, the Knights of St John are a non-playable faction who "sit quietly on Malta unless you choose to invade".
Last edited by Schiltrom; 02-21-2009 at 17:41.
Of course: Some say, Britain does not have a proper railway ...
It's not clear for now, if you can invent railways or build them. I took this from a german fansite, where Thamis was answering some questions.
As i saw 3 or 4 days ago, he abnegate the invention of railways. We will see in 10 days.
Hope i could clarify ...
Von der Woge, die sich bäumet, längs dem Belt am Ostseestrand; Bis zur Flut, die ruhlos schäumet, an der Düne flücht'gem Sand;
Gott ist stark auch in den Schwachen, wenn sie gläubig ihm vertrauen; Zage nimmer, und dein Nachen wird trotz Sturm den Hafen schaun!
Avatar made by DurangoSignature made by 777Ares777
and proudly used by Marten!
Yes it would be nice to see this thread and other threads updated on gameday.
Sadly I think the forum is going to break down into chaos and a ton of Campaign Guides.
If you thought demo chaos was bad wait until release day :P
Once the game is out and I have played it for a reasonable amount of time I will endeavor to make a thread containing the sum total of all ETW knowledge.
In other words I'll post up a giant guide listing factions, units, buildings, technologies and provinces. And you can all help me add in the detail.
Eventually I might write a campaign guide that takes a more... humorous approach to advice and strategic tips.![]()
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I LOVE DEMOS
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"Then I turned...and I said....by jove...Poland....is that you...I say old chap what are you doing in my nation....war....war is it....but you never expected myEventually I might write a campaign guide that takes a more... humorous approach to advice and strategic tips.
DRAGOONS"![]()
Year 1768, Russia didn't seem most pleased with our offer.... It seems like they don't love Mudkips at all... We are now on the verge of War.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
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I LOVE DEMOS
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Sir Beane wins another medal for actually making me laugh out loud.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Using the screenshots Marten found, we can now confirm some of the North American tribes.
Cherokee Nation
Huron Confederacy
Inuit Nations(this faction was hard to read. Might be something else)
Iroquios Confederacy
Plains Nations
https://forums.totalwar.org/vb/showthread.php?t=113403
Why did the chicken cross the road?
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
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I LOVE DEMOS
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. By your powers combined I am!
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Okay![]()
Why did the chicken cross the road?
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
The piece of information that I am most anxious to learn is what are the hardcoded limits concerning things like units number, culture number, factions, etc. These, especially the unit limit, could be make-or-brake factors for potential modders eager to start on ETW.
Not that I myself count myself as among the number of modders with actual skills. Just lots of enthusiasm.
Chairman
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Well tw forums have confirmed the final playable faction to be the 13 Colonies.I'm waiting to update the thread once the game comes out. That way I can get every faction down exactly without having to guess at things
You can I guess wait for the full game if you want to list out all 50 of the minor factions![]()
Mhm....and when are you going to stop playing the game long enough to write all this information?
2010?![]()
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