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Thread: Empire Total War Summary Thread Mk. 2

  1. #31

    Default Re: Empire Total War Summary Thread Mk. 2

    my intent is third middle east faction!

  2. #32
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Some things I grabbed over on the official forum site, under Facts on Empire: Total War:

    - Queens are portrayed: According to Mike Brunton "But given that there's Queen Anne and Catherine the Great and Empress Marie-Therese, we'd be a bit remiss not to include proper queen-type queens, now wouldn't we?"

    Historical figures:
    - Peter The Great
    - Malborough
    - Charles XII of Sweden.
    - Wellington.
    - Napoleon (according to PC Gameplay).
    - According to Mike Simpson, there's even a possibility to have Napoleon himself in your own ranks when around the end of the century you recruit an artillery unit in Corsica.

    Nations:
    Playable:

    - Britain
    - France
    - Sweden
    - United Provinces(Netherlands)
    - United States

    Confirmed:
    - Russia
    - Venice
    - Spain
    - Poland-Lithuania.
    - Ottoman
    - Prussia

    Non-playable: approximatly 40.

    - Earth walls can be constructed, units entrenched and the battlefield is fully destructible.

    Artillery:
    - Heavy artillery in the form of cannons, mortar and early rocket launchers, with bouncing cannonballs who bounce differently depending on the surface they hit slicing through drifting gunsmoke to tear up lines of infantry.
    - Cannons will seize up and explode.
    - Well-organized batteries of cannons.
    - We have artillery units, some of which can be limbered up and moved around the field at speed by teams of horses. You can develop all kinds of exotic ammo for them to fire.
    - Artillery plays a much, much more significant role this time around, so you can expect to see lots of different cannons being fired from atop distant hills, or being limbered up and dragged across the battlefield by horse teams. The cannons can benefit from many new technologies and techniques, using canister shot to wither an enemy cavalry charge, or explosive shells to break holes in an enemy infantry square. You can even order artillery to fire on a fixed point on the map to discourage enemies from crossing a specific chokepoint or approaching a key objective. Artillery is also useful for taking out the new buildings that you're going to find on many of the battlefields.

    Modding:
    - Modding: we want to give the modders a push in the back by releasing some tools we also work with, with these tools you can as a designer make adjustments without having to harass the programmers, this make these tools ideal for modders. We're not certain yet whether will release these tools with the game itself or put them online after the release of the game.

    I am not taking this 100% to be true! Especially with regard to some of the playable factions.

    Having Venice in place of Austria is a little like having Denmark replace Brittan.
    It also only leaves a place for one more faction, which we all know will be in India.

    Most of the rest I can swallow, though I have some reservations on parts of it.


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  3. #33
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Excellent finds Fisherking!

    I'll add it all in to the OP as soon as I get the chance.


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  4. #34
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    When was venice confirmed? I must have missed that one, it's not under the 9 factions I see on the main page.....

  5. #35
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Polemists View Post
    When was venice confirmed? I must have missed that one, it's not under the 9 factions I see on the main page.....
    It isn't confirmed playable, just confirmed to be in the game. Which is why it's under non-playable in the OP


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  6. #36
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    ah.....so the only way to truly know the last 3 playable factions, is to have them in a..........DEMO

  7. #37
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Polemists View Post
    ah.....so the only way to truly know the last 3 playable factions, is to have them in a..........DEMO
    Or, you know, wait patiently for CA to release the info. (Can't see any of us managing 'patiently' however.)


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  8. #38
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    That's much like relying on CA to release it's dev diaries on time, I'd like to I'd really like to....but just can't. Plus we are out of dev diaries now


    WE NEED DEMO

  9. #39
    Member Member ainamacil's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Just wanted to post a general thanks to the lot of you good folks who collect all of the information floating around out there into this one place, in easily digestible format. Makes it much easier for this very busy guy to learn what's up about the game I've been waiting for since I first played Medieval so many years ago.

    Keep up the great work!

    /it finally became enough for me to un-lurk again to say that.
    Last edited by ainamacil; 02-02-2009 at 15:37.
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  10. #40
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Wow, incredible job Sir Beane, it's almost as if I didn't need to go down to the TW site every day to check for updates for the last few months!
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
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  11. #41
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by ainamacil View Post
    Just wanted to post a general thanks to the lot of you good folks who collect all of the information floating around out there into this one place, in easily digestible format. Makes it much easier for this very busy guy to learn what's up about the game I've been waiting for since I first played Medieval so many years ago.

    Keep up the great work!

    /it finally became enough for me to un-lurk again to say that.
    Quote Originally Posted by Owen Glyndwr View Post
    Wow, incredible job Sir Beane, it's almost as if I didn't need to go down to the TW site every day to check for updates for the last few months!
    Thanks guys! The positive reactions to this thread made all the work worthwhile.

    I'm glad we managed to drag you out of lurking ainamacil.


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  12. #42
    Forever MTW Member Durango's Avatar
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    Default Sv: Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Sir Beane View Post
    Thanks guys! The positive reactions to this thread made all the work worthwhile.
    Hear Hear! Much appreciated

  13. #43
    Member Member Marten's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    I do have some additional facts, gentleman. Taken from a german preview and "total war zone":

    Agents:
    We have to add the missionary - replaces the priest from MTW2. Religion affects further on the relationships between states.

    Politics:
    Distance to the capital is no longer affecting the public policy in other cities. New countries can result from revolution. Confirmed by Thamis are: Greece, Norway, Scotland and Hesse.

    Units:
    No more mercenaries. But as in MTW2 some special units in selected regions.

    Technology:
    You can build a functional rail (unlike Great Britain) if you research it.

    Campaign map:
    Founding of new cities isn't possible. You can play as long as you wish after the game ends. But without new tasks or technologies.

    Modding:
    New file system. There is no longer a "descr_strat.txt". More options for modding, but not easier: I idn't really understand thamis answer - i think it was meant this way, his answer was imprecisely on purpose.

    Mange tak to Thamis, "Total War Zone" forums and 4players.de
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  14. #44
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Marten View Post
    I do have some additional facts, gentleman. Taken from a german preview and "total war zone":

    Agents:
    We have to add the missionary - replaces the priest from MTW2. Religion affects further on the relationships between states.

    Politics:
    Distance to the capital is no longer affecting the public policy in other cities. New countries can result from revolution. Confirmed by Thamis are: Greece, Norway, Scotland and Hesse.

    Units:
    No more mercenaries. But as in MTW2 some special units in selected regions.

    Technology:
    You can build a functional rail (unlike Great Britain) if you research it.

    Campaign map:
    Founding of new cities isn't possible. You can play as long as you wish after the game ends. But without new tasks or technologies.

    Modding:
    New file system. There is no longer a "descr_strat.txt". More options for modding, but not easier: I idn't really understand thamis answer - i think it was meant this way, his answer was imprecisely on purpose.

    Mange tak to Thamis, "Total War Zone" forums and 4players.de
    Excellent info Marten! I hadn't heard most of that before. I will add it into the OP as soon as I have time.


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  15. #45
    Member Member Greyblades's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Technology:
    You can build a functional rail (unlike Great Britain) if you research it.
    Could you please clarify this? Is this saying anyone can invent it first instead of Britain, or that Britain cannot invent railways?
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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  16. #46
    Member Member Schiltrom's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    I think the Great Britain thing was a joke (as in British Rail is not functional).
    On a different matter, the Knights of St John are a non-playable faction who "sit quietly on Malta unless you choose to invade".
    Last edited by Schiltrom; 02-21-2009 at 17:41.

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  17. #47
    Member Member Marten's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Greyblades View Post
    Could you please clarify this? Is this saying anyone can invent it first instead of Britain, or that Britain cannot invent railways?
    Of course: Some say, Britain does not have a proper railway ...

    It's not clear for now, if you can invent railways or build them. I took this from a german fansite, where Thamis was answering some questions.
    As i saw 3 or 4 days ago, he abnegate the invention of railways. We will see in 10 days.

    Hope i could clarify ...
    Von der Woge, die sich bäumet, längs dem Belt am Ostseestrand; Bis zur Flut, die ruhlos schäumet, an der Düne flücht'gem Sand;
    Gott ist stark auch in den Schwachen, wenn sie gläubig ihm vertrauen; Zage nimmer, und dein Nachen wird trotz Sturm den Hafen schaun!


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  18. #48
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Yes it would be nice to see this thread and other threads updated on gameday.

    Sadly I think the forum is going to break down into chaos and a ton of Campaign Guides.

    If you thought demo chaos was bad wait until release day :P

  19. #49
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Polemists View Post
    Yes it would be nice to see this thread and other threads updated on gameday.

    Sadly I think the forum is going to break down into chaos and a ton of Campaign Guides.

    If you thought demo chaos was bad wait until release day :P
    Once the game is out and I have played it for a reasonable amount of time I will endeavor to make a thread containing the sum total of all ETW knowledge.

    In other words I'll post up a giant guide listing factions, units, buildings, technologies and provinces. And you can all help me add in the detail.

    Eventually I might write a campaign guide that takes a more... humorous approach to advice and strategic tips.


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  20. #50
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Eventually I might write a campaign guide that takes a more... humorous approach to advice and strategic tips.
    "Then I turned...and I said....by jove...Poland....is that you...I say old chap what are you doing in my nation....war....war is it....but you never expected my

    DRAGOONS"

  21. #51
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Year 1768, Russia didn't seem most pleased with our offer.... It seems like they don't love Mudkips at all... We are now on the verge of War.
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  22. #52
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by TiberiusBeskar View Post
    Year 1768, Russia didn't seem most pleased with our offer.... It seems like they don't love Mudkips at all... We are now on the verge of War.
    Year 1745. The grand construction is complete. Our defenses are the finest in the world. Along the French border the last of the forts has risen, the sentance is complete. Seen on the map our forts spell a message of terror, of fear.

    FRANCE SUX LOL.


    ~ I LOVE DEMOS ~

    . -- ---------- --
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  23. #53
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Sir Beane wins another medal for actually making me laugh out loud.
    Days since the Apocalypse began
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  24. #54
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Using the screenshots Marten found, we can now confirm some of the North American tribes.

    Cherokee Nation
    Huron Confederacy
    Inuit Nations(this faction was hard to read. Might be something else)
    Iroquios Confederacy
    Plains Nations

    https://forums.totalwar.org/vb/showthread.php?t=113403
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  25. #55
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by woad&fangs View Post
    Using the screenshots Marten found, we can now confirm some of the North American tribes.

    Cherokee Nation
    Huron Confederacy
    Inuit Nations(this faction was hard to read. Might be something else)
    Iroquios Confederacy
    Plains Nations

    https://forums.totalwar.org/vb/showthread.php?t=113403
    I'm waiting to update the thread once the game comes out. That way I can get every faction down exactly without having to guess at things .


    ~ I LOVE DEMOS ~

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  26. #56
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Okay
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  27. #57
    AtB n00b Member chairman's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    The piece of information that I am most anxious to learn is what are the hardcoded limits concerning things like units number, culture number, factions, etc. These, especially the unit limit, could be make-or-brake factors for potential modders eager to start on ETW.

    Not that I myself count myself as among the number of modders with actual skills. Just lots of enthusiasm.

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  28. #58
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    I'm waiting to update the thread once the game comes out. That way I can get every faction down exactly without having to guess at things
    Well tw forums have confirmed the final playable faction to be the 13 Colonies.

    You can I guess wait for the full game if you want to list out all 50 of the minor factions

  29. #59
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Quote Originally Posted by Polemists View Post
    Well tw forums have confirmed the final playable faction to be the 13 Colonies.

    You can I guess wait for the full game if you want to list out all 50 of the minor factions
    I do, plus there alliances at the start, territories, units and so on. In other words a full Empire Total War guide.


    ~ I LOVE DEMOS ~

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  30. #60
    Member Member Polemists's Avatar
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    Default Re: Empire Total War Summary Thread Mk. 2

    Mhm....and when are you going to stop playing the game long enough to write all this information?

    2010?

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