That video clip begins with two square-rigged fleets approaching each other head-on. Think about that for a minute. Where's the wind? If it's abeam (coming from the side) then this might be possible, but then why aren't the sails showing that? Each fleet's sails are showing that they're being blown and filled out from astern, but that can't be possible. Okay, maybe the sails don't show wind direction... I can live with that. But it gets worse...
At the 2:00 mark, a ship is shown being selected and making a fairly quick turn to starboard. It's doing that with every sail reefed (not deployed) except for very small sails at the bow and stern. Why is that ship fighting with its sails furled, when other ships in view are showing full sail? This might be due to damage, if we're coming in at the middle of a battle. That would be fine, but you still can't maneuver a sailing ship like this, when it isn't using sails as the "engine." These aren't rowboats.
At 2:49, that same ship is shown deploying full sails, in less than one second. It shouldn't work like that. It looks like the game is allowing very rapid furling of sails to minimize damage, and then deploying full sail again, all with no real effect on the ship's movement or turning rate.
At 2:56 you can see exactly the kind of circular tail chase, with no regard to wind direction, that I've been worried about. They're driving around like powerboats.
I couldn't watch more than five minutes of it. The battle looked completely haphazard, with ships sailing in any direction, not being forced to maneuver with (or against) the wind. That's the whole point of combat under sail, the reason it's tactically interesting... unless you just want to watch pretty pictures of cannon fire and ships sinking.
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