A realistic, hours long battle of Trafalgar is something many fans here would be drooling about.
Most casual gamers however want something relatively easy to pick up, fun, quick (compared to real battles) and they aren't prepared to mess around with things like wind direction. CA can't risk alienating them by making naval combat too complicated, so they really have no choice but to compromise in the way they have.
While ships may be able to sail against the wind, they will be slow and tacking will be faster. That way the purists can tack to their hearts content and the casual gamers don't have to wonder why their ship isn't moving.
Truly realistic naval battles would be days-long affairs, consisting of hours of manouvering and chasing until the two fleets actually met. Imagine fighting a few of those a turn, you'd be auto-resolving in no time.
I expect that a Realism Mod for naval combat will probably have to be made to satisfy those who can't tolerate arcade combat.
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