Last edited by Sir Beane; 02-12-2009 at 22:48.
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I LOVE DEMOS
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I found it, had to switch the site over to the UK one. (the buttons at the top!)
But I was really impressed with the AI's behavior. After it's initial formation was broken up by cavalry skirmishing, it appeared to reform a cohesive line and coordinated an effective attack against the player's position on the high ground. Although the programmer won, it looked like he had suffered quite a bit of casualties.
Last edited by Monk; 02-13-2009 at 00:36.
I found hi-res on the Sega FTP but its 1.2GB & I have a data cap so I ain't downloading it.
maybe those guys should be doing something more useful...
It was somewhat difficult to tell what happened though. As I usually rely greatly on sound to orient myself in the total war games, this felt a bit too jumbled to gather any useful info on the AI - I wish he could have kept his mouth shut
That said, I agree that the AI forces do seemed to cohesively launch a counterattack on the player's main line on the hill, that's good.
Maybe the best thing would have been a loss for the AI programmer....? What could better send a message about the quality of the AI than having him lose the battle in the end?
Me wants campaign gameplay next! And no talking![]()
1. Great Video!
2. He took heavy losses.
3. I like the style and uniforms of the dutch.
4. And i like to see the uncut version of the vid.
Nice way to slaughter your own cavalry. I fear i will have some difficulties to get used to the distance between fighting units.
Von der Woge, die sich bäumet, längs dem Belt am Ostseestrand; Bis zur Flut, die ruhlos schäumet, an der Düne flücht'gem Sand;
Gott ist stark auch in den Schwachen, wenn sie gläubig ihm vertrauen; Zage nimmer, und dein Nachen wird trotz Sturm den Hafen schaun!
Avatar made by DurangoSignature made by 777Ares777
and proudly used by Marten!
Same. However, CA knows that what we are craving is a better AI. This video seems to confirm that they have been doing a lot of work (good work at that) in implementing it. I would hope they wouldn't go out of their way to tease us with a set of scripts instead of showing off the real thing.![]()
Hmmm I didnt really see anything new....other than someone else having fun playing a ETW battle :P.
I found everything too quick (I really hope they slow down naval battles) and hmmm those cannon shot tracers look annoying. ...all IMHO
V.
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.
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It was hard to tell, but it looked more to me like the human zerged the AI with his cav, the AI counter zerged with cav, and then the human zerged with infantry for the win.
I don't see why a double line wouldn't have been more effective - infantry in front and cav behind in reserve to fill gaps or guard the flanks.
Hm cavalry managing to charge frontally into infantry. Some of the infantry seemed to move pretty quickly. Does not look that promising.
CBR
More that its been encoded with a bad codec/bad settings.1.2gb for a 2 minute video? That must be some eye-melting high def.
Anyway, just looked again & there is a 173MB version there now :)
Last edited by hoom; 02-13-2009 at 03:16.
maybe those guys should be doing something more useful...
i dunno. After watching that video, I think the AI did rather well, and I know that since I'm not that great of a gamer, it provides a decent and challenging game. If you want to go and fight another human with human tactics, go play online. If you want a decent, challenging game, single player works well enough IMHO
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