Indeed.Honestly it sounds like we are on the same side, just taking the argument to different degrees.
Well Mr Monk, i certainly would be very dissapointed if that is not in - because it was advertisedYes that is exactly what I was referring to. The ability to identify what he's fighting for and fight according to that idea, I just don't know if it's possible or is attempted in ETW. I don't know if strategic and tactical AIs are linked (I know Military and diplomatic ones are on the campaign map, but dunno about the former) nor do I even know if it's possible. AFAIK we've never had this. There was always campaign AI and battle AI from my understanding.
It would certainly be nice though.
from ages ago and repeatedly.
I wasnt (really impressed) - historical formations existed in TW since the MTW era - the routines were scripted in txt files in the main game folder. In RTW for example the senate was fighting with the Camellian battle order (hastati-principes-triarii). This is nothing new - and the formation on the video is in all probability something on this vein.I was impressed with the AI up until it charged the hilltop position. The reason I was impressed is because it demonstrated to ability to change its tactics and adapt to a changing battlefield. I think it was disheartening that it chose to put itself in such a disadvantageous situation, however, and that is where my enthusiasm was cut short.
The true test for the AI came after the charge was beaten off - the programmer says *now they have to come up with something else* and the *something else* is a piece meal charge uphill.
!it burnsus!
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