Honestly it sounds like we are on the same side, just taking the argument to different degrees.
Indeed.

Yes that is exactly what I was referring to. The ability to identify what he's fighting for and fight according to that idea, I just don't know if it's possible or is attempted in ETW. I don't know if strategic and tactical AIs are linked (I know Military and diplomatic ones are on the campaign map, but dunno about the former) nor do I even know if it's possible. AFAIK we've never had this. There was always campaign AI and battle AI from my understanding.

It would certainly be nice though.
Well Mr Monk, i certainly would be very dissapointed if that is not in - because it was advertised
from ages ago and repeatedly.


I was impressed with the AI up until it charged the hilltop position. The reason I was impressed is because it demonstrated to ability to change its tactics and adapt to a changing battlefield. I think it was disheartening that it chose to put itself in such a disadvantageous situation, however, and that is where my enthusiasm was cut short.
I wasnt (really impressed) - historical formations existed in TW since the MTW era - the routines were scripted in txt files in the main game folder. In RTW for example the senate was fighting with the Camellian battle order (hastati-principes-triarii). This is nothing new - and the formation on the video is in all probability something on this vein.

The true test for the AI came after the charge was beaten off - the programmer says *now they have to come up with something else* and the *something else* is a piece meal charge uphill.

!it burnsus!