This maneuver compass is actually a pretty nifty addition form what I gathered. Not only can you change the facing of individual units, but you can basically order your whole army to make a turn to the left or right. Additionally you can use to just have your whole formation advance. That way you can move your army cohesively and engage the enemy in the desired formation.
these were control features lost from the transition between the original TW engine and the RTW/M2TW engine. This is a very good addition and step forward.

Other things that I found interesting is the larger spherer of influence that is cast by armies. It is apparently dependent on the leadership level of the general. So great generals will be able to control much larger areas and force their enemies to come to them.
This sounds like a nice feature if only the AI can use it well. In previous games there was an influence zone but it was so small as to be inconsequential.

One of the things that sounded not-so-good though was that you can receive new units with out grouping them and moving them on the strat map anywhere. It is mentioned that you can get reinforcements irrespective if you are away from barracks or in enemy territory. I hope this is implemented with appropriate travel times, otherwise it might ruin the game significantly.

Thanks Mr Marten and Mr Ituralde

!it burnsus!