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    Default Re: New Gameplay Video (16th Feb)

    This game is looking less and less promising with each new video....

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    Member Member Greyblades's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Two questions.
    1. Why are there Russian (I think its Russian) subtitles? I would have expected that an English speaking based game developer would release these for English speakers.
    2. Also what happened to the usual narrator?
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    Member Megas Methuselah's Avatar
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    Thumbs up Re: New Gameplay Video (16th Feb)

    Kool, the French Revolutionists!
    Last edited by Megas Methuselah; 02-16-2009 at 23:26.

  4. #4

    Default Re: New Gameplay Video (16th Feb)

    Great, thanks for posting. This game will certainly require new tactics. Neither side had their attackers set on loose formation to minimize artillery damage and neither tried to flank the enemy. Frontal attacks into artillery are going to be ugly.

    I wonder if your artillery automatically changes to grape when the enemy is close like they did with the initial cavalry charge or if you have to do it manually.

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    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    As people have pointed out, you really cannot be critical of the game using that video. Why would a commentator describe the Battle of Valmy if it was just some random battle between Prussian and Rev. French armies?

    It was either scripted, or a multiplayer battle deliberately engineered to turn out the way it did.

    If I was to comment at anything presuming it was a simple battle with no scripting etc it would be that its nice to see the cavalry charge get decimated by cannon from close range.
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    I Still Play Shogun Member ratbarf's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    i have to admit this doesnt instill me with confidence, the fact that the infantry wouldnt even advance against cannons.
    If you look carefully you'll notice that the only unit that was actually routed, (ie white flag a flashin) was the general in the first cavalry charge. All others simply turned back without an actual route.
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    Member Member Sol Invictus's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    It is definately scripted to play out as the Battle of Valmy did historically. The battle was really just a long-range Artillery duel.
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    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    A rather odd battle to use as a showcase for the ETW engine. At least it seems artillery can hand out some heavy losses to cavalry charging into it.

    The Prussians did not charge in columns. They advanced towards the French line but never got closer than around 600 meters. With less than 200 casualties in total it certainly was not heavy losses from artillery that made them pull back.


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    Swarthylicious Member Spino's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Quote Originally Posted by PanzerJaeger View Post
    This game is looking less and less promising with each new video....
    Glad I'm not the only one who feels this way.

    Quote Originally Posted by Megas Methuselah
    Doubt it. Apparently, CA came up with the idea that a charge made in columns will be more deadly than one made in thin lines.
    I hate to break it to you but that was a widely accepted fact at the time. Thanks to its much greater depth in rows a column had a much greater chance of charging and beating an enemy deployed in line or square formation. Line formations were only good for maximizing firepower, their main drawbacks being lack of maneuverability, slower travel speed and extreme vulnerability to disruption and flanking maneuvers. Historically speaking deeper formations provide greater offensive melee strength, this same logic allowed the Thebans to beat the Spartans at Leuctra.

    Columns may be more vulnerable to artillery and musket fire but they move much faster than line formations and can change direction and deploy into various formations must faster. Traveling long distances over a battlefield whilst deployed in line formation and under fire often left a unit disrupted and in disarray by the time it reached its destination.
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    Default Re: New Gameplay Video (16th Feb)

    guys obviously this is a human vs human. No AI or scripting invloved except for the explosion of the powder. This is most likely a battle that you would see on the histroy chanel or something like that. Don't get freaked out.


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    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Quote Originally Posted by Belgolas View Post
    guys obviously this is a human vs human. No AI or scripting invloved except for the explosion of the powder. This is most likely a battle that you would see on the histroy chanel or something like that. Don't get freaked out.
    I have to agree, this looks very much like Human vs Human while they reenact a historical battle. CA seems to be going for a pure "visual" show off here, though I'm not sure they wouldn't have been better served by picking a much more bloody battle to do that.

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    I Still Play Shogun Member ratbarf's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Didn't want to show off the shoddy hand to hand anims most likely.
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    Member Member Sol Invictus's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Quote Originally Posted by Spino View Post
    Glad I'm not the only one who feels this way.



    I hate to break it to you but that was a widely accepted fact at the time. Thanks to its much greater depth in rows a column had a much greater chance of charging and beating an enemy deployed in line or square formation. Line formations were only good for maximizing firepower, their main drawbacks being lack of maneuverability, slower travel speed and extreme vulnerability to disruption and flanking maneuvers. Historically speaking deeper formations provide greater offensive melee strength, this same logic allowed the Thebans to beat the Spartans at Leuctra.

    Columns may be more vulnerable to artillery and musket fire but they move much faster than line formations and can change direction and deploy into various formations must faster. Traveling long distances over a battlefield whilst deployed in line formation and under fire often left a unit disrupted and in disarray by the time it reached its destination.




    The French only started experimenting with Attack Columns after the Seven Years War 1756-63. Armies almost exclusively advanced to the attack in the Line formation until the French started using Attack Columns fairly frequently after the start of the Revolution.
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    Bopa Member Incongruous's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Quote Originally Posted by Sol Invictus View Post
    The French only started experimenting with Attack Columns after the Seven Years War 1756-63. Armies almost exclusively advanced to the attack in the Line formation until the French started using Attack Columns fairly frequently after the start of the Revolution.
    Indeed, this is true, but this is Valmy.

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    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    And that is still the army that Der Alte Fritz nurtured. I don't even think the sources are any more specific than the word "columns" so that could mean a lot of things.

    If I was to take a guess then it was Brigade columns which means each battalion was still in line then half or full distance behind it came next battalion. But even if they had used battalion columns it was still not meant to charge the French line, only to move closer and then deploy in line. Anything else does not sound very pre 1806 Prussian to me AFAIK.


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    Member Member Sol Invictus's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Quote Originally Posted by Bopa the Magyar View Post
    Indeed, this is true, but this is Valmy.


    The Prussians didn't use Attack Columns at Valmy, but it is difficult to really gauge the actual formations sometimes in the game because the scale is so skewed. Those may have been meant to be some sort of Maneuver Column advancing to the attack because you can see one start to deploy into Line, but it soon starts to withdraw before the deployment is complete.
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    Bopa Member Incongruous's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Quote Originally Posted by Sol Invictus View Post
    The Prussians didn't use Attack Columns at Valmy, but it is difficult to really gauge the actual formations sometimes in the game because the scale is so skewed. Those may have been meant to be some sort of Maneuver Column advancing to the attack because you can see one start to deploy into Line, but it soon starts to withdraw before the deployment is complete.
    They are manouver columns, at least they do not look like attack columns, I wonder if their use gives an increase in speed?

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    Senior Member Senior Member Duke John's Avatar
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    Default Re: New Gameplay Video (16th Feb)

    Manoeuvre column:
    ::::::
    ::::::
    ::::::
    ::::::
    ::::::
    ::::::
    Attack column composed of 3 units (be it a single company, 2 companies or even a battallion on a single line):
    ::::::::::::::::::::::::::


    ::::::::::::::::::::::::::


    ::::::::::::::::::::::::::
    Spacing was needed to manouevre easier and to avoid large casualities by artillery. Spacing could be reduced to increase morale in which it would like this (very rare):
    ::::::::::::::::::::::::::
    ::::::::::::::::::::::::::
    ::::::::::::::::::::::::::
    As you can see the attack column always has more men wide than deep! A military tactic is bringing enfilading fire onto the enemy which means firing along its length. Attacking in manoeuvre column means that the enemy can do this just by standing in front of the formation, no flanking required.

    Portraying attack columns like this is just plain Hollywood.
    Last edited by Duke John; 02-17-2009 at 10:00.

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