The problem with the Creeping barrage is that the artillery at the time fired so slow and so innaccurately that you wont get the same effect as in the early 20th century wars and theres a very real chance you will hit your own men.
The problem with the Creeping barrage is that the artillery at the time fired so slow and so innaccurately that you wont get the same effect as in the early 20th century wars and theres a very real chance you will hit your own men.
Its a daft tactic? No-one should ever fight under a commander that is stupid enough to kill his own men
My view is that it is deserable to be both loved and feared; but it is difficult to achieve both and, if one of them has to be lacking, it is much safer to be feared than loved. - Niccolo Machiavelli
You can certainly try that tactic, but I doubt it will work. Artillery doesn't have the range, accuracy or speed of fire to properly pull something like that off. And they wouldn't just be susecptible to counter-battery fire, but also to swift attacks by cavalry.
Also bare in mind that most artillery peices can't fire in a high enough arc and might just end up putting cannon balls through the back of your forces.
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I LOVE DEMOS
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In the demo the American artilery acted quite sniper-like. I couldn't move my battery anywhere in US arty range without getting blasted into pieces - several times while still on the move, usually without even getting the opportunity to un-limber. This was somewhat puzzling, IMHO.
If it's going to have the same uber-accuracy in the real game, I foresee many grunts.
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
I see very little point in such an option except for destroying certain pieces of terrain/cover. Apart from that it is anachronistic as it is something that belongs in the 20th century.
CBR
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