I wonder about the composition of fleets, both by the AI and human players.
Consider the following:
- upkeep costs for ships arent all that high from what we have seen
- the differences between the upkeep costs for different sizes of ship are even smaller
- experience level makes a big difference in effectiveness
- you get experience by A) killing stuff and B) not dying yourself. Both of these factors favor bigger ships over smaller shps as they have more firepower and are more survivable
Taken together, will these factors mean we will gravitate towards everyone just building first-rate ships?
I hope not.
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