there is no chat in lobby![]()
there is no chat in lobby![]()
from the ccs forums...
so coupled with no apparent general lobby, it makes it hard for the old community to get together and play as in the past.Also a steam problem which is why baz couldn't join other peoples games I discovered is infact due to location. Americans can't play with europeans for instance. It's all to do with where you set your locatrion to in steam so everyone will need to change to the same continent if they want to play together.
is this so for those who are playing online?
no-one was on :( anywhere to arrange times at when people will be on in this forum?
Last of the Romans - Efthymios ek Sparteos
Yep it was a nightmare for me... heres a basic look at the problems with the game atm *Excuse the lack of numbering points, i copy and pasted*
Units get tired too easily. Charges go into thin air. Cavalry lose formation too easy. Infantry can run away from cavalry in formation. Square formations are made of rubber infantrymen. Commands get ignored. Groups bug out. You hear random clicking sounds as if from the UI activity of other players. You can't see shot range on snow, because it's grey on grey. Impeding objects fail so bad that they carefully avoided putting any on MP maps. Single player is a collection of bugs and AI quirks & cheats.
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope - Sir Winston Churchill
Have you played MTW VI? Because if they scaled the running around down to the old fatigue system... i'd love it, and also threw the kill rates down (I have no idea if this was balanced in MP with valor/armor or not). And I disliked the chargefest that the powerful charges rome-m2tw made... but I haven't played Empires yet...
Are the formation problems worse than they were in Rome and M2 (first ranks only charging and cavalry fanning out to never group back in and actually attack the unit they're supposed to be attacking)?
Last edited by Kanamori; 03-05-2009 at 21:48.
I haven't really noticed speed problems with the units so far. Cavalry charges as a unit. It just takes you some time to disengage, which is fine I think. Kill rate in shooting and melee seems good to me. Ofcourse if you like amazing slaughtering charges and cavalry blobbing you'll be dissapointed.
Artillery, which was a major concern to me, is really fun to use. Its a tactical asset on the battlefield but they are vulnerable as well. I find they are most vulnerable to sharpshooter units (skirmishers).
Also, they seem to have balanced the game around the "medium" and "large" money settings we get.
I am a happy camper so far. I would like to hear other peoples opinions on how to improve though
Rebirth of Kenchikuka?
I couldn’t believe when I saw that people were complaining about no lobby or chat in the lobby.
The game is inside one of the largest game player lobbies on the planet, it’s called Steam.
You can see everyone interested in the game, if they are online, see if they are playing, send them a message, chat in text or voice, all both inside and out side the game you may be in.
You can create groups, join groups, and create friends lists of people both inside and out side your groups, create group chat rooms and invite people, or get invited.
The possibilities to find and communicate are basically unlimited.
Check my signature link below. You will see I belong to 5 groups.
Empire Total War at 1, 074 members
Empire Multiplayer at 122 members
Code of Honour at 18 members
Clan Wars Competition at 11 Members
The Imperial Guard at 4 members
Plus 12 friends
That's 1,241 people that play Empire, that I have literally at my fingertips (some of course are in multiple groups) .
Not to mention that all active games are visible, and have possibilities to join or watch with players I may or may not already know yet.
And if you don’t have time to chat, and just want to find a quick game, Steam will set up a match for you in minutes.
Who needs a lobby?
Last edited by Tomisama; 03-06-2009 at 01:31.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Yeah, there's no direct lobby like in MTW, but there's steam; you can chat with all sorts of individuals, join group chats, invite people to games.
Ive played four MP battles against my roommate. We're 50-50.
Report on one of the battles;
Spoiler Alert, click show to read:
Good times.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Totalwar does, your multiplayer group has a grand total of 122 members thats pretty poor by any standard. And for the simple fact that about 50 people here say no lobby and your the first to mention these groups. So its likely imo that new mp players may not even use the groups and not become part of the totalwar community.
The groups will have to be used ofc by the community now and its good u pointed it out, im sure most people will join these groups now, but reallly you want an in game lobby so the new players can dive straight into the community b4 they get fed up and leave with 1 off games.
I mean picture a new player getting beat in games, they have nowhere to discuss after the battle if they dont know about the groups, probably will get frustrated and leave.
On another note im waiting on some friends reports about the game and if its good ill probably buy it and sign up to these groups (for lack of a better option). I would ask that the org make these group details front page news at some point soon if they can to help the mp community get started, i mean org is 3rd totalwar page on google and in a position to get the ball rolling.
Last edited by Swoosh So; 03-06-2009 at 17:04. Reason: i always edit
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
Yes i have played mtw and VI and from what i can remember, the fatigue system was nowhere near as drastic as this... picture the scenario. You have just lost all your artillery pieces and begin walking up the map towards the enemy line... naturally with 200 or so metres to go u speed up to engage with a frontal charge. Your cavalry at this point will be be warmed up, which is not unusual. However when engaging with another cavalry unit quick signs being to appear that your cavalry are not up to the task *whether they are superior or not statistically wise*. Thirty seconds of melee and the unit becomes tired, very tired and finally exhausted. Any flank from an infantry firing will rout the unit engaged instantly which is to be expected.
However if your unit survives and routs the enemy, you are left with a useless unit as:
A) Its charge has no punch whatsoever, less so than any heavy cav fully exhausted in mtw
B) Some soldiers of the unit wont respond and will walk whilst the others "sprint"
C) Infantry will still be fresh/warmed up and can easily finish off the unit
As far as the formation changes. It seems that units will sometimes "forget" orders and will hang back.. ive sometimes rushed in with 5 units of line inf thinking "wait, wheres my 6th?!"...
Oh he has the order on the UI card and when i press space to confirm his course of direction, its there. However hes not interested.
The kill rates in skirmish are reasonably high but charging headfirst into a volley is pretty much suicidal.. which makes this game pretty static, sit still and watch your men shoot. If you move to counter a position and get shot... you will lose any benefit of a ridge with the losses sustained.
If you ever played NTW, you will be upset to know that the lordz mod is superior in pretty much all forms of gameplay. Artillery are accurate to the point where they can be considered balanced and not luck factored. Infantry skirmishing abilities are strong but kill rates are low giving more variety and time to prepare a charge. Cavalry pack a punch and have reasonable stamina levels.
You might be able to tell i am extremely dissapointed with this game...
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope - Sir Winston Churchill
Yup. No way to tell who is on, etc.....
I'm somewhat disapponted by this. The gameplay is kick- butt, it's good, so it lived up to my expectations, but the ranking system isn't what I thought it would have been plus no chat, so I think it's a good game.... Just could be better!
Sounds like total fail from ca to me, still it was halfway expected just dident think they would slack off as much as to not include an online lobby for chat, considering i find lobbys for community communication as of the utmost importance for games as i stated in the past and campaigned for with ca i will not be buying this game.
No online chat? im sure multiplayer will be getting alot of attention then....
Last edited by Swoosh So; 03-05-2009 at 18:14.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
So what happens when you log multiplayer theres a list of games and doesent show whos online you just enter or host game and cant chat till in game?
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
Really sad to hear, what were they thinking :\
This game needed a better and more user friendly foyer not the removal of the most basic of features :\
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
It sounds to me like a short-sighted attempt to mitigate the kind of balogna that went on in main lobby chat--if you can't chat til your in game, you'll join a game hosted by someone you know and all chat would be contained therein. This eliminates the constant haranguing that went on in the main foyer, but (lol) also eliminates all the legitimate communication that took place. As I wrote, a rather short-sighted solution if this was their line of thinking.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
it's broken up by regional servers, so it divides the small mp community even further. divide and conquer is the simplest of tactics. ;) i think it's more a steam thing than a ca thing, but it appears mp has been tacked afterwords, like the last two titles. a small module, but look at the discrepancy in posts between mp and sp here and in every other total war forum.
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