Results 1 to 30 of 41

Thread: Not much talk about one of my most favorite new features: Cover!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Not much talk about one of my most favorite new features: Cover!

    cover is cool as is the defences u can build, the problem is that the ai reacts so poorly to it, ive seen my housemate slaughter armies which just stand there and do nothing cept die.

    EDIT : i think they just need to adjust the AI's priorities

    no 1. should be flank them
    no 2. if they cant be flanked or a flanking attack is beaten off, try and draw them out, longer range infantry or even cannons or some form of horse gunner skirmishing (of course this depends on army makeup)
    3. melee - no point having a shooting battle with someone sitting behind a wall. u will lose every time.


    basically the ai just seems to get confused about which course of action to take when faced with units using cover.
    Last edited by knoddy; 03-06-2009 at 08:35.
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  2. #2

    Default Re: Not much talk about one of my most favorite new features: Cover!

    I've noticed that one more than one occasion I've been behind a stone wall and only 1 troop in the unit will actually be firing. Other than the 1 the unit just sits there ducked behind the stone wall not firing. I haven't quite figured exactly why it behaves that way as of now.

  3. #3

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Yeah, flank or get into melee asap if flanking is not an option.

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Quote Originally Posted by Ardri View Post
    I've noticed that one more than one occasion I've been behind a stone wall and only 1 troop in the unit will actually be firing. Other than the 1 the unit just sits there ducked behind the stone wall not firing. I haven't quite figured exactly why it behaves that way as of now.
    Have you researched advanced shooting drills?

    If not, then even if they are standing up, only the front rank will fire.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Yeah I have fire by rank researched, but on stone walls not even my front row has been shooting. I've had to pull my troops out from behind the stone wall on more than one occasion because they simply were not firing. I'll look at it some more today to see if maybe I'm going up against troops with greater range. Maybe I have been on the downhill slope and the computer troops firing down at me have a greater range and I just can't reach them.

  6. #6

    Default Re: Not much talk about one of my most favorite new features: Cover!

    I'm very early into things but when I did some fighting in RTI I had big units inside native-constructed buildings and it seemed as though they did nothing at all in spite of there being apparent windows to shoot out of. I thought I was setting up an impressive strongpoint whereas I was apparently just taking one of my units out of action.

  7. #7

    Default Re: Not much talk about one of my most favorite new features: Cover!

    I think I've noticed that behind cover units fire more quickly when not using guard mode, but I have been playing on VH which makes the computer troops look dominant as far as accuracy and reload speed so it is hard to tell. However, I can attest that my units die less quickly behind cover!

  8. #8
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Yeah, the cover stuff is pretty damn cool.
    Would be nice if they shot faster (having the guys behind doing reloading) or if you could drag them out thinner.
    maybe those guys should be doing something more useful...

  9. #9
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Quote Originally Posted by knoddy View Post
    cover is cool as is the defences u can build, the problem is that the ai reacts so poorly to it, ive seen my housemate slaughter armies which just stand there and do nothing cept die.

    EDIT : i think they just need to adjust the AI's priorities

    no 1. should be flank them
    no 2. if they cant be flanked or a flanking attack is beaten off, try and draw them out, longer range infantry or even cannons or some form of horse gunner skirmishing (of course this depends on army makeup)
    3. melee - no point having a shooting battle with someone sitting behind a wall. u will lose every time.


    basically the ai just seems to get confused about which course of action to take when faced with units using cover.
    In my games (VH/VH) the AI does 1 and 3 quite consistently, never saw it just stand there and die tbh.
    As for 2, I dont ythink the AI has been in a position to do so yet; my armies are typically quite artillery heavy, so trying to outshoot me would be a bad choice. Which it didnt make.

  10. #10

    Default Re: Not much talk about one of my most favorite new features: Cover!

    The way I do it is position my units a little further behind cover, so that they shoot the enemy when they try to climb over those walls. I also always have some grenadiers to smoke out any enemy units trying to hide behind those walls :)

    It works perfectly, as the eney is temporarily slowed when they climb over walls, I get at least 6 volleys (2 times all three ranks) before they return fire. I get at least 2 volleys if that is a cavalry unit comming.

    All on VH/H

  11. #11

    Default Re: Not much talk about one of my most favorite new features: Cover!

    Yes I found also my units ducked behind the wall without firing. For the cavalry charge I saw, instead, that fences are a more hard obstacle, with many, sometimes half, of the horses refusing the first jump. A line at twenty paces of a rail, holding fire till the Cavalry is jumping has a good chance to stop cold the charge

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO