Some more bugs/issues:
Cannons move through walls on battle maps: I ordered my artillery to move, expecting them to take a dogleg round a wall, and to my surprise they moved straight through it - the troops climbed over, cannons moved through like they weren't there.
Notifications appear twice: The beginning of turn notifications for agent recruitment, new ancillary etc. can appear twice. If you read them, then fight a battle, they reappear after the battle. Not a big problem, but can be confusing!
Blank general card: I fought a battle where my generals unit card was completely blank. Again, not a huge problem, but a bug ne'ertheless.
AI defending a siege: I was attacking a Buccaneer (sp?) region capital in the Windward Isles. A few of their units were garrisoned in buildings (and remained there while my artillery pounded them, destroying 90% of their strength), but one was just standing around in a random area just outside the city limits. I walked a unit of line infantry up and opened fire: the buccaneers stood there completely unresponsive facing the wrong way, until they'd lost so many men they routed...
PS. Any idea where TW keeps screenshots?
Diplomacy issues:
Playing as GB on VH campaign mode...
State gifts too effective:
I was hostile with France (obviously), and so gave them a 2500 state gift. Immediately they went to friendly; on the mouse-over list of diplomatic stats, the gift appeared as +100. This seems excessive; the French are the Brits' biggest enemies and giving them the smallest state gift turned them into friends overnight. Not sure if the effect wears off quickly, but it seems a little too easy to make sworn enemies into friends.
Power/wealth descriptions change too quickly:
I've noticed that other nations, as well as my own, can go from 'terrifying' power to 'meagre' and vice versa in the space of a turn or two. Certainly in my case, that's a case of recruiting about 6 units. Not sure how the power ratings are calculated but they seem a bit sensitive, and therefore not particularly helpful
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