
Originally Posted by
Lord of the Isles
I already posted much of this in the stickied Bugs thread, but this seems a good place for it too. One thing that has just come to be is the possibility that being in a Group formation may cause some of the effects I am seeing. I'll need to experiment but even if that is the cause, it is hard to justify it happening.
Artillery in battles seem bugged. Getting them to respond properly to orders is a micromanaging nightmare. This is for 12 pounder foot artillery at least, haven't tried other types yet.
I can live with them being on fire-at-will by default after they unlimber, though I think it would be better if they weren't. I can also just about ... no, I can't ... live with stupid friendly fire incidents like sending cannister fire into a friendly unit next door because they were tracking some enemy unit that ran behind the friendly one.
But limbering up is awful - they regularly carry out that command and then immediately unlimber again. If you haven't noticed, they will of course be back on fire-at-will and before you know it they are decimating your own troops with friendly fire. I have a feeling that when you have more than one artillery unit, the first usually limbers up ok but the second and subsequent ones are almost sure to have this problem, but that's just a feeling, haven't tested it in trials.
At other times I have had the fire-at-will button off for all batteries, manually directing fire. I hit the stop button for all batteries, then go away and do something else, only to find all the batteries are still firing or have restarted (not sure which targets, whether they are new or old ones).
Also, so far only noticed when changing from roundshot to cannister, they will sometimes change target from the closest unit and instead fire at a target far too far away to hit with cannister.
Lastly (well, the last I can remember for now), the white firing arc that shows the area the artillery can shoot into. If you select cannister and then select a target a little outside the artillery's range, it won't fire, which is sensible. But change to roundshot, select the same target and wait (not sure how long). Now, change the shot selector button to cannister and this time they will fire cannister at the target, sometimes falling short but sometimes hitting and doing damage.
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