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Thread: Non-Dismountable Cavalry Exploited

  1. #1
    Heir to the Scottish Throne Member Relic's Avatar
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    Red face Non-Dismountable Cavalry Exploited


    Click above to watch

    Very simply.
    Since some units of cavalry can not dismount, if you station some men (even firelock citizenry) in buildings, they can defeat one of the toughest cavalry units there is.

    Just in-case you were wondering, I had another unit of citizens who fled after taking out 3 and losing about 27, but they were scouting outside.

    This seems like a VERY serious problem, especially in online battles.


    Relic.


    EDIT: Since a lot of people failed to realise, I was the US. The AI was the INDIANS. THEY attacked me. IN THE CAMPAIGN!
    Last edited by Relic; 03-14-2009 at 08:27.

  2. #2

    Default Re: Non-Dismountable Cavalry Exploited

    lolwut?

    1) Why would you attack infantry in a building with cavalry? Don't do it unless they can dismount...obviously.

    2) In the vid, you're just walking your cavalry around outside the building. If I was playing I would realize in like 3 seconds that the cavalry were sitting ducks, and have them sprint away and put them to use somewhere else.

    This isn't a bug or exploit imo - it's Captain Obvious.

  3. #3

    Default Re: Non-Dismountable Cavalry Exploited

    I haven't played any online, but it doesn't seem this would really be a problem unless someone used an exclusively mounted army. I'd also add that this doesn't really bother me because if a cavalry unit is outstanding at fighting on horseback, that doesn't necessarily translate to being effective at dismounting and clearing out buildings. I guess that everyone cavalry unit could work like dragoons, but doesn't seem like that is really necessary.

  4. #4
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by ArtillerySmoke View Post
    lolwut?

    1) Why would you attack infantry in a building with cavalry? Don't do it unless they can dismount...obviously.

    2) In the vid, you're just walking your cavalry around outside the building. If I was playing I would realize in like 3 seconds that the cavalry were sitting ducks, and have them sprint away and put them to use somewhere else.

    This isn't a bug or exploit imo - it's Captain Obvious.

    Uhm. I was the Americans. Considering you CAN'T PLAY as the Huron Confederacy without modding. Look at the UI before making such a strong comment. By the looks of things you didn't even read the post.

  5. #5

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Ardri View Post
    I haven't played any online, but it doesn't seem this would really be a problem unless someone used an exclusively mounted army. I'd also add that this doesn't really bother me because if a cavalry unit is outstanding at fighting on horseback, that doesn't necessarily translate to being effective at dismounting and clearing out buildings. I guess that everyone cavalry unit could work like dragoons, but doesn't seem like that is really necessary.
    It's the whole point. Dragoons dismount - and therefore, you could use them to ride up to a building (again, RUNNING, not walking lol) and dismount to storm the inside. Alternatively, you could just use infantry - you know, the "old fashioned way".

    What you cannot do is expect every single cavalry unit to be capable of dismounting and storming buildings. It's called balance. Some units can, some units can't.

    I just think the OP's example is crazy. What did he expect his cavalry to do? He kept walking them back and forth in front of a building loaded with infantry.

    This is like complaining that a tank can't disassemble itself and walk into a building after infantry.

  6. #6

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Relic View Post
    Uhm. I was the Americans. Considering you CAN'T PLAY as the Huron Confederacy without modding. Look at the UI before making such a strong comment. By the looks of things you didn't even read the post.
    I haven't got the foggiest idea what you're talking about.

    Not being sarcastic either - just at a total loss.

    What?

  7. #7

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Relic View Post

    Click above to watch

    Very simply.
    Since some units of cavalry can not dismount, if you station some men (even firelock citizenry) in buildings, they can defeat one of the toughest cavalry units there is.

    Just in-case you were wondering, I had another unit of citizens who fled after taking out 3 and losing about 27, but they were scouting outside.

    This seems like a VERY serious problem, especially in online battles.


    Relic.
    Simple exploit fix: Bring infantry.
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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by ArtillerySmoke View Post
    I haven't got the foggiest idea what you're talking about.

    Not being sarcastic either - just at a total loss.

    What?
    It was not his cavalry!

    Did you read what he wrote at all???

  9. #9

    Default Re: Non-Dismountable Cavalry Exploited

    This thread is like watching a two trains heading at each other full speed and not being able to do anything about it.

  10. #10

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Ibn-Khaldun View Post
    It was not his cavalry!

    Did you read what he wrote at all???
    ....

    Look what the last guy wrote: Infantry solves this.

    /thread.

  11. #11
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Care to explain that to AI?

  12. #12

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Ibn-Khaldun View Post
    It was not his cavalry!

    Did you read what he wrote at all???
    Yes . . . and regardless of who was controlling what in the video, he was talking about its implications in multiplayer battles.

    And, actually, there is a not a problem. From the realism perspective, mounted troops with only edged weapons would find it difficult or impossible to defeat musket-armed troops in a fortified building. From a game balance perspecitve, each units has to have certain limitations; in this case, this is what artillery and infantry is for.
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  13. #13
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    I don't get it either, sorry. Why would it be a "serious bug" that you can't get horses in a house? People have the right to be polite, after all, and not gallop through other people's living room, not even in war. Let's keep civil, even the military.

    Really, I've seen this "bug" before, in MTW and RTW, where cavalry could not climb ladders during a siege. They couldn't even man (err, horse?) a ram, as well. Horses can be quite stuborn creatures. We're lucky TW doesn't feature asses, after all, now these are really stuborn, I hear. Equus africanus asinus, that is, not the other... you know.
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  14. #14

    Default Re: Non-Dismountable Cavalry Exploited

    ArtillerySmoke, he was using infantry. The point I think he was trying to make that you are missing is that the computer AI can be "exploited" because it is too dumb not to attack a building with cavalry.

    I don't think it is a bug or an exploit.
    Last edited by Ardri; 03-13-2009 at 23:47.

  15. #15

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Ardri View Post
    ArtillerySmoke, he was using infantry. The point I think he was trying to make that you are missing is that the computer AI can be "exploited" because it is too dumb not to attack a building with cavalry.

    I don't think it is a bug or an exploit.
    Yeah, I get that now but:

    1) That's going to happen at times obviously. We'd have to analyze what difficulty etc. It's not a big deal though.

    2) There's no way it's a problem in online battles. If someone attacks buildings with cavalry, what do you expect?

  16. #16
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    In online battles this would never, ever be a problem because a human player wouldn't sit infront of a house with cavalry getting shot to death. He'd use infantry, or arty, or maybe even fake the infantry unit into shooting at him at range and wasting its ammo.

    Do you know another exploit for defeating cavalry? Pikemen in pike wall. Also square formation with bayonets. Also I hear that shooting them works well to.
    Last edited by Sir Beane; 03-14-2009 at 00:00.


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  17. #17

    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Sir Beane View Post
    In online battles this would never, ever be a problem because a human player wouldn't sit infront of a house with cavalry getting shot to death. He'd use infantry, or arty, or maybe even fake the infantry unit into shooting at him at range and wasting its ammo.

    Do you know another exploit for defeating cavalry? Pikemen in pike wall. Also square formation with bayonets. Also I hear that shooting them works well to.
    I found an exploit that is such: Killing an enemy general lowers that faction's moral.

    If CA doesn't fix this in the next patch, I'm going to rip my head off.


  18. #18
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by ArtillerySmoke View Post
    Yeah, I get that now but:

    1) That's going to happen at times obviously. We'd have to analyze what difficulty etc. It's not a big deal though.

    2) There's no way it's a problem in online battles. If someone attacks buildings with cavalry, what do you expect?
    I just think all units should be able to dismount, but have a very weak attack if necessary to keep things level. I'm sure more than once in history that cavalry have been asked to get off their horses and stand and fight. This was meerly a point of view about a problem that could appear in battles if you didn't have artillery and you had no infantry left. Just consider near the end of a match, they had one unit of weaked infantry in a building. And all you have are two or so cavalry. You could heavily outnumber them, but be unable to do anything.

  19. #19
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Okay, so what you suggest is that all cavalry should be dismountable. Now that's a point, I agree with you.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  20. #20
    Heir to the Scottish Throne Member Relic's Avatar
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    Wink Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by Vlad Tzepes View Post
    Okay, so what you suggest is that all cavalry should be dismountable. Now that's a point, I agree with you.
    Exactely what I mean.

  21. #21
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Yeah fair enough, all cavalry should be able to dismount.

    But if you are at the end of a battle and the enemy has entrenched infantry and you have no infantry or arty left then he has won fair and sqair, because he out-manouvered you.


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  22. #22

    Default Re: Non-Dismountable Cavalry Exploited

    I agree that it would be nice to see them all able to dismount, but I think nearly all of us can agree that CA has bigger fish to fry relating to some much needed fixes for ETW. Having skirmisher cavalry can play huge tactical roles in this type of warfare. For example I point to John Buford and his skirmishing on day 1 of the battle of Gettysburg. Without the dismounted skirmishing of the cavalry the Union may just have lost the battle and possibly the war. Would be a nice addition somewhere down the line.

  23. #23

    Default Re: Non-Dismountable Cavalry Exploited

    'From the realism perspective'

    Almost all European cavalry had some infantry training and were equipped with long arms (unless they had to give them up for reasons of economy), and dismounted to do things like assault buildings. Even cuirassiers.
    Last edited by Furious Mental; 03-14-2009 at 02:13.

  24. #24
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Its very unreasonable that a man couldn't simply step down from his horse. There is no realism argument. Perhaps it wasn't very historical, but no one would simply sit outside a house on a horse and get shot at.
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  25. #25

    Default Re: Non-Dismountable Cavalry Exploited

    If a squad can drop their seige equipment, or leave their artillery sitting in the field, they should be able to hop off a horse. Perhaps it does open a whole new can of worms, having to deal with mounting and dismounting in battle (what happens to the horses? what happens if a unit has more men than horses? or more horses than men?), but I agree that all horsemen ought to be able to get off of their horses if necessary.
    Perhaps it would unbalance things?

  26. #26
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Well, they already have dragoons.
    Spoiler Alert, click show to read: 
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    They make deli slices of frozen pepsi now? Awesome!
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    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
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  27. #27
    Member Member GMaximus's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    what happens if a unit has more men than horses?
    I had that happen with dragoons.



    They just ran around, mounting and dismounting again, and couldn't even move in the face of a pikeman charge. Rather ridiculously, though, they managed to somehow fend off the 120 pikemen and lose 4 men. Which still didn't fix the issue though, for the rest of the battle the dragoons went about headless, despite the fact their losses had fixed the issue of not enough horses.

  28. #28
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    This will definately be a part of my mod for Empire at some point.

  29. #29
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    I would aggree with the concept of all cavalry units being dismountable. The dragoons handle more horses than men fine and the more men than horse issue shouldn't happen to often...

    As the game stands though I would say if you turn up to a remotely urban map without infantry or dismountable cavalry and you are attacking then you lose fair and square if you can;t force the defenders out of their buildings.

    A similar arguement would be describing a defender kitting his last unit of cavalry around the map until the timer runs out as an exploit if the attacker has no cavalry to intecept them (cheesy of course, but not an exploit IMHO)...
    Last edited by Bob the Insane; 03-14-2009 at 18:10.

  30. #30
    Tuba Son Member Subotan's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by HKDDJulker View Post
    (what happens to the horses? what happens if a unit has more men than horses? or more horses than men?),
    Pair up. Two guys on horse, or have a horse following the others. Or have horses suffer strokes when their rider gets shot whilst off his horse.

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