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  1. #1

    Default Re: increase casualties recovered

    From a gameplay standpoint, I don't think EB1 has too many casualties. I still have many of my original units in my Getai campaign in 210 BC and I'm far from an expert player.

    From a realism standpoint, I have no idea. Just remember that casualties would also include those wounded so that they can't fight anymore, not just deaths.

  2. #2

    Default Re: increase casualties recovered

    Quote Originally Posted by Elukka View Post
    From a gameplay standpoint, I don't think EB1 has too many casualties. I still have many of my original units in my Getai campaign in 210 BC and I'm far from an expert player.

    From a realism standpoint, I have no idea. Just remember that casualties would also include those wounded so that they can't fight anymore, not just deaths.
    is true that many more survivors could not fight.
    But it is also true that certain units, such as auxiliary or veliti were reinforced by mercenaries or native people of the place.
    The winner had a way to conquer the field, and could receive reinforcements from the homeland or recruit people.
    In other cases, the soldiers badly equipped and poor stole their weapons high armor to the dead: this allowed them to be well equipped and to be part of the elite troops.
    I do not say after a painful victory, but after a clear victory winners almost returned to initial numbers.
    certain units should be allowed to regenerate as the generals unit at every turn that passes.
    I am referring to units like the peasants, the auxiliaries, the barbaric bad equipped, etc.
    Proud Roman General




  3. #3

    Default Re: increase casualties recovered

    But... how do the units of the generals to regenerate after each turn?
    what is the mechanism?
    is a hardcode or not?


    Answer me if anyone knows ...
    Proud Roman General




  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: increase casualties recovered

    Quote Originally Posted by Aulus Caecina Severus View Post
    But... how do the units of the generals to regenerate after each turn?
    what is the mechanism?
    is a hardcode or not?


    Answer me if anyone knows ...
    FM's will regenerate guard strength automatically, so I guess it would be hardcoded. not sure though.

    so how? if it is hardcoded, then there is something in the .exe
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  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: increase casualties recovered

    Hardcoded.
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