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Thread: Non-Dismountable Cavalry Exploited

  1. #31

    Default Re: Non-Dismountable Cavalry Exploited

    Wouldn't that also mean that every unit of cavalry would need twice as many models? Not to mention different stats, not to mention the PitA that I'm sure it would be to program the AI to use the ability with something approaching a glimmer of intelligence.



    I can see it now. "Teh AI is stoopid! Their calvary dismounted and marched across a field and I shot them!"

  2. #32
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Well, the only use would be to plug gaps in a desperate situation, or take down some lightly garrisoned houses.
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  3. #33
    Member Member RelatyvT's Avatar
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    Lightbulb Re: Non-Dismountable Cavalry Exploited

    CA has a very good reason to not allow regular cavalry to dismount. It would only be confusing to most players as they wouldn't be able to tell the difference between cavalry and dragoons. When they see the dismount button on, for example, life guards they will automatically assume that they are good at fighting dismounted.

  4. #34
    Member Member hoom's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    OK so I haven't yet had Dragoons in the full game but in the demo when a dragoon unit had more men than horses, the remainder followed the mounted dragoons on foot. I'd expect the same in full game.
    maybe those guys should be doing something more useful...

  5. #35
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Quote Originally Posted by RelatyvT View Post
    CA has a very good reason to not allow regular cavalry to dismount. It would only be confusing to most players as they wouldn't be able to tell the difference between cavalry and dragoons. When they see the dismount button on, for example, life guards they will automatically assume that they are good at fighting dismounted.
    You could consider that they only dismount with an attack order on a building?

  6. #36

    Default Re: Non-Dismountable Cavalry Exploited

    If your enemy only has cavalry, and you have infantry in a building . . . your enemy at that point deserves to loose (whether AI or Player).

    Yes, it would be nice if cavalry could dismount, but the fact is in pitched battles European cavalry generally stayed mounted. Even the Dragoons dismounted role in this game, while plausible, is a bit exagerated in my opinion. Certainly towards the end of the ETW era Dragoons were generally used as light cavalry, rather than mounted infantry. Dismountable heavy/medium cavalry is definately a case where a small degree of functionality would probably be accompanied by complex AI routine requirements and all sorts of ahistorical and unnatural exploitation of the feature by players.
    Last edited by NimitsTexan; 03-15-2009 at 20:50.
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  7. #37
    ex Lord Member Melvish's Avatar
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    Default Re: Non-Dismountable Cavalry Exploited

    Why were they called Dragoon? Because they tend to eat their horses!

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    The European cavalries of this eara considered it was below themselve to dismount to do battle, in fact they look down on dragoons for this particular reason.

    I found it funny that before patch i had a bug the caused a enemy cavalry unit to be half garrisoned into a house, it made the other part of the unit, that charged my cannons, untargetable... Now that an "exploit"
    Last edited by Melvish; 03-15-2009 at 22:46.
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  8. #38

    Default Re: Non-Dismountable Cavalry Exploited

    It seems that the problem the OP reports stems from an overall tendancy for the AI to:

    1) Get stuck in an indecisive loop
    2) Never retreat in good order when beaten

    Clearly it would be prefferable for the AI to realise that it cannot possibly win this battle and therefore needs to retreat. I think that is a far better solution than making all cavalry dismountable, which would simply make the already struggling AI fall in a heap.

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