Yup, I saw it too - French army defending against the Brits (or the other way round, I honestly don't remember). My men are all hunkered down behind walls on the right flank, a few units of militia in a town on the left, undefended arty in the middle to set up a killing field (with cav right behind them just in case). As predicted, the enemy was funneled in the "tunnel", I switch to grape shot... and they stop, just out of range, instantly. Switch back to round, they move up. Switch to grape shot, they run back out of range. I left the guns on canister shot, and the AI units sort of circled around, always at the edge of range, to hit my right flank. And since the guns were Sakers and 1/2 Cannons, I couldn't move them closer.
I suppose the AI needs every bit of help. And to be fair to CA, it's most probably not even be a cheat, just AI coded to react this way to this situation, that way to that situation, and changing tac as fast as the situation changes. Only, of course, a human would have taken at least one load of canister before figuring he needs to change tac. But it's hard to make an AI artificially dumb without making it... well, dumb :) (or rather, exploitably dumb)
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