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  1. #1
    Rampant psychopath Member Olaf Blackeyes's Avatar
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    Default Re: "What if..." Thread

    I do not mean to offend and i am sorry if i did.

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    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

  2. #2
    Guest Aemilius Paulus's Avatar
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    Talking Re: "What if..." Thread

    Quote Originally Posted by Olaf Blackeyes View Post
    I do not mean to offend and i am sorry if i did.
    Oh, not at all . It is pretty difficult to offend me, especially online. Plus, you have not said anything that I might deem offensive. Your posts are very "colourful" though.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: "What if..." Thread

    WoW discussion is certainly off topic for an EB forum.
    This thread was just asking for spam to begin with, though. I'm surprised it didn't disolve into spam immediately.
    I won't lock it yet, but this is the warning.


  4. #4
    Guest Aemilius Paulus's Avatar
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    Question Re: "What if..." Thread

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    WoW discussion is certainly off topic for an EB forum.
    This thread was just asking for spam to begin with, though. I'm surprised it didn't disolve into spam immediately.
    I won't lock it yet, but this is the warning.
    Wait, so what we are doing right now, is it considered as spam? Or is it just off-topic? Seems more like off-topic to me.

    Oh, and thanks for the warning MAA! It sure beats what the rest of the mods do. They always swoop down on us, sometimes unsuspecting Orghas and pounce on the thread, locking it. Warnings and deletions of off-topic/spam posts are so much more civilised and just better in general.
    Last edited by Aemilius Paulus; 03-23-2009 at 00:46.

  5. #5
    Member Member Bucefalo's Avatar
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    Default Re: "What if..." Thread

    edit: Just saw the MAA post, and removed the offtopic
    Last edited by Bucefalo; 03-23-2009 at 00:50.

  6. #6
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: "What if..." Thread

    What if someone managed to adapt EB to empire total war?

    Plus, What if CA finally releases a total war game on a real time strategy map like "Knights of Honour" or EU?

    P.S. I think I will die after thirst and hunger because of hours even days of playing on PC or I will be a mutant after taking so much radiation from the monitor
    Last edited by Atraphoenix; 03-23-2009 at 21:39.



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  7. #7
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: "What if..." Thread

    Actually, I think that turn-based stratmap and real-time battles is a perfect combination. In realtime stratmap it would be clickfest just like in AoE and you woud miss all those beauties like watching your FMs developing new traits and acquiring the offices (), also balancing the progress speed so that you still manage to manage huge empires like AS whie not bore yourself to death with the tiny ones (like Casse at the beginning of the game) would be very delicate if not impossible. I am all to turn-based stratmaps! What I would love, however, if the engine would allow CAMPAIGN multiplayer (I know that there is a work-around, but I do not trust it much (my fault)).

    Otherwise, as stated earlier - logistics is seriously missing in the engine and it should be designed to be easily moddable to allow for a broad faction-specfic customization/optimalization.
    Attrition of campaignig armies, based on available supply, payment and general´s influence, plus some random factors like disease, local guerrilla, etc., would be nice.
    Ability to set one or more provinces on its/their independent budget (including bulding costs, upkeep, etc.) to alow for easier role-playing of various (con)federations will also be great!

    But certainly the biggest bulk of the effort should be put into vast improvement of AI - both campaign and battle one!!!

  8. #8
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: "What if..." Thread

    that is why we call it it "what if" if we can see that it was possible...
    but I would like to see a monthly turn system and bigger maps or I play too much I need some fresh air



    My Submods for EB
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  9. #9
    Guest Aemilius Paulus's Avatar
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    Arrow Re: "What if..." Thread

    Quote Originally Posted by V.T. Marvin View Post
    Actually, I think that turn-based stratmap and real-time battles is a perfect combination. In realtime stratmap it would be clickfest just like in AoE and you woud miss all those beauties like watching your FMs developing new traits and acquiring the offices (), also balancing the progress speed so that you still manage to manage huge empires like AS whie not bore yourself to death with the tiny ones (like Casse at the beginning of the game) would be very delicate if not impossible. I am all to turn-based stratmaps! What I would love, however, if the engine would allow CAMPAIGN multiplayer (I know that there is a work-around, but I do not trust it much (my fault)).

    Otherwise, as stated earlier - logistics is seriously missing in the engine and it should be designed to be easily moddable to allow for a broad faction-specfic customization/optimalization.
    Attrition of campaignig armies, based on available supply, payment and general´s influence, plus some random factors like disease, local guerrilla, etc., would be nice.
    Ability to set one or more provinces on its/their independent budget (including bulding costs, upkeep, etc.) to alow for easier role-playing of various (con)federations will also be great!

    But certainly the biggest bulk of the effort should be put into vast improvement of AI - both campaign and battle one!!!
    Sounds like you could use some Rise of Nations! The game has much of what you say is missing, and it also has the strat map, although you do not really manage anything on it, just decide your moves mostly. Mostly.

  10. #10
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: "What if..." Thread

    RoN isn't really the best at the strat map, which is basic at best. But I don't understand why no sequel was made, since the game does an excellent job in the battles, however RTS-like they may be.
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