I do not mean to offend and i am sorry if i did.![]()
I do not mean to offend and i am sorry if i did.![]()
My own personal SLAVE BAND (insert super evil laugh here)
My balloons:
My AAR The Story of Souls: A Sweboz AAR
https://forums.totalwar.org/vb/showthread.php?t=109013
Wait, so what we are doing right now, is it considered as spam? Or is it just off-topic? Seems more like off-topic to me.
Oh, and thanks for the warning MAA! It sure beats what the rest of the mods do. They always swoop down on us, sometimes unsuspecting Orghas and pounce on the thread, locking it. Warnings and deletions of off-topic/spam posts are so much more civilised and just better in general.
Last edited by Aemilius Paulus; 03-23-2009 at 00:46.
edit: Just saw the MAA post, and removed the offtopic
Last edited by Bucefalo; 03-23-2009 at 00:50.
What if someone managed to adapt EB to empire total war?
Plus, What if CA finally releases a total war game on a real time strategy map like "Knights of Honour" or EU?
P.S. I think I will die after thirst and hunger because of hours even days of playing on PC or I will be a mutant after taking so much radiation from the monitor![]()
![]()
Last edited by Atraphoenix; 03-23-2009 at 21:39.
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
Actually, I think that turn-based stratmap and real-time battles is a perfect combination. In realtime stratmap it would be clickfest just like in AoE and you woud miss all those beauties like watching your FMs developing new traits and acquiring the offices (), also balancing the progress speed so that you still manage to manage huge empires like AS whie not bore yourself to death with the tiny ones (like Casse at the beginning of the game) would be very delicate if not impossible. I am all to turn-based stratmaps! What I would love, however, if the engine would allow CAMPAIGN multiplayer (I know that there is a work-around, but I do not trust it much (my fault)).
Otherwise, as stated earlier - logistics is seriously missing in the engine and it should be designed to be easily moddable to allow for a broad faction-specfic customization/optimalization.
Attrition of campaignig armies, based on available supply, payment and general´s influence, plus some random factors like disease, local guerrilla, etc., would be nice.
Ability to set one or more provinces on its/their independent budget (including bulding costs, upkeep, etc.) to alow for easier role-playing of various (con)federations will also be great!
But certainly the biggest bulk of the effort should be put into vast improvement of AI - both campaign and battle one!!!
![]()
that is why we call it it "what if" if we can see that it was possible...
but I would like to see a monthly turn system and bigger maps or I play too much I need some fresh air![]()
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
RoN isn't really the best at the strat map, which is basic at best. But I don't understand why no sequel was made, since the game does an excellent job in the battles, however RTS-like they may be.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Bookmarks