It's funny how peoples perspectives differ. From my viewpoint the start of the game (after the first megas term) was quite fun, interesting and full of conflict. Actually at some point it seemed that it was the Order vs. the rest of Empire with Asteri being neutral.
And speaking of people fighting Igno's rule abuse I have a clear recollection that we did all we could to fight it. And in the end that didn't end well at all.
I think the biggest problem at the start of the game was that, lacking any external narrative, the Basileus was very powerful and the new houses found it very beneficial to align themselves with him. At least Komnendoukai and Tagamata had such clauses in their charter and the mercenary Tepaki soon saw who could offer them most gain. I can see if you were in this camp it was very huggy-feely everyone's friends but outside of that camp it was entirely another game... I wonder how the other Order members from that time feel.
And while we are designing the rules for the next game and want everyone to be at each others throats all the time I'd like to point everyone to this article, which quite nicely points out that there are two kinds of gamers: competitive and co-operative, builders and destroyers. And ideally a game offers something for both kinds.
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