Hello Bondovic,
thats exactly right, imagination - you name it, they (JA) do it; when your melee line is faltering they plug the gap, when the enemy line is faltering they give it a push to tip it over, when your general is fighting a vicious cavalry melee with some nasty knights/HC they flank the enemy and give him a breather, when the two sides are exhasted they sit a top a hill fresh and claim victory by a glorious downhil charge to the enemy tired and depleted infantry, when enemy slow heavy infantry is caught between them they shoot it before ambushing it (with the aid of TH or BGs), when conditions allow they do the occasional flanking and more according to the situation.
Your arguments about +2 valor on TF sound persuasive.
For my part i play a home-mod of vanilla that takes out all province valor bonuses, all armor bonuses all weapon bonuses and all morale bonuses so added valor isnt a factor. But thats just me.
You are right that JI make JA redundant when they appear in vanilla. Theoretically however you can tech up faster to JA and JHI that take the master bowyer and spearmaker that usually are built anyway. The JI need the full swordsmith building line too that takes a lot of time, is expensive and relatively useless for the Turks (other than for Futuwas that i am not particularly fond of due to their abominal defence). So you can stick with JAs and JHI combo as i do - just another way to combine the janissary units.
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