Although a good thought MA, it's just not in the style of WotS/KotR, which is what I signed up for (and I feel so sad because I stood and watched KotR instead of jumping in, so will not happen again)
I would strongly prefer or only play if Kingdoms were used.
I could do either but prefer Kingdoms
I could do either but prefer Vanilla
I strongly prefer or could only play Vanilla
Gah!
Although a good thought MA, it's just not in the style of WotS/KotR, which is what I signed up for (and I feel so sad because I stood and watched KotR instead of jumping in, so will not happen again)
Fair enough. What does WotS and KotR stand for?
Last edited by Marcus Agrippa; 03-30-2009 at 18:35.
Alexandre Le Sueur
Chevalier of The Order of the Fleur de Lys
Servant of France and Bretagne
One master GM and for each faction a smaller GM :p
A lot of PVP = true. Ppl not willing to play pvp battles should therefore stay away.
pvp battles will have to be decided in multiplayer.
IC can be solved in numerous ways.
perhaps a general subform for 'world IC' where each faction can have an embassy among other things for example.
You will have to IC both national and international :p
But agreed on the amount of work. I was just spitting the idea :)
Oh, indeed, continue! All ideas are good so long as you take the time to refine them and think them out. An idea can only be bad if you simply act on it, without thinking
Which is what this tread is all about, discussing the possibilities for the next game. Heck who knows, if we continue to refine your idea, then it could be possible to reduce the work load through rules or simplified implementation.
Well, I think the work aint so bad
One big Subforum
- World (with threads like faction X embassy, faction Y embassy etc, places where ppl can RP internationally, should be the main RP site. Maybe threads like: English stories, English battles and so on, for each faction. And the main OOC thread)
- Faction X (official politics and a small ooc thread)
- Faction y (official politics and a small ooc thread)
.
.
.
Each faction will ofcourse work differently in its political system.
Which can be decided by the lower-GM of each faction.
The big rules, which apply for the world can be set by a master GM.
Most of these rules can be taken from previous PBM's.
pvp however, will be in multiplayer. tabletops etc take to long.
Workign with this kind of GM structure has it's advantages: the lower-GM's only have to worry about their own faction = less work
The head GM only handles cases which have been brought to his attention by the lower GM's = less work.
haven't got any further than that though.
Too many GM's, not enough players, thats the main issue, and a hard one to solve.
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