well obviously u were aiming at one pice of canona while he had much more to aim at even if he missed the intended target he was going to hit something.
so do u reload everytimt u lose? :P
well obviously u were aiming at one pice of canona while he had much more to aim at even if he missed the intended target he was going to hit something.
so do u reload everytimt u lose? :P
"Forgiveness is between them and god, my job is to arrange the meeting"
I find the AI's artillery a little to effective. Reminds me of those sniper ballista in M2TW which always took my general out with their first shot. Last night I attacked a Barbary fortress. I had sixteen cannons but their artillery took them out by one. Mine were hardly hitting the walls. And that on VH.
Tosa Inu
AI artillery seem to know exactly where to aim, even when out of range they target the ground pretty affectivy to get kills on the bounce
"Forgiveness is between them and god, my job is to arrange the meeting"
I've decided that difficulty level has nothing to do with AI artillery accuracy, their shells are simply more accurate than yours are and will always hit more than yours do, no matter what level you're on.
I think it's clear from other posts that the AI has bonuses to both range and accuracy on H and VH.
It's a pain in the ass and seems very unfair, but i guess (assuming a modicum of logical reasoning behind this situation) that it's done to force the player to engage (possibly at a disadvantage -or at least requiring more application), rather than sitting back and forcing the AI to do so.
Based on my experiences so far of playing the game with these rules I'm fairly underwhelmed tbh. Its ANOTHER foible to work around.
EDIT: sorry Dayve, i was writing as you posted. there have been a fair few posts on the AI's bonuses at different difficulty settings -I've not played around with the settings enough to differentiate but I agree, any AI arty I've played seems more accurate than mine.
Last edited by al Roumi; 04-06-2009 at 14:55.
Now range is something i've never noticed, they may have more range than yours on hard or very hard i suppose, or it could just be that they are firing at the very limit they will allow, hitting the ground in front of your soldiers and the bonuses they get are allowing the cannonballs to bounce a couple of times and hit you.
:) that's the trick i tried to counter their battery, to no avail.
And how does that explain one cannonball taking out three mortars, and ten minutes of solid volleys from four artillery (three after the aformentioned patriot cannonball) not taking out a single crew member?
Only when something stupid and illogical happens. Like when a forth rate fired at one of my second rate admiral flagships (first shot of the battle), and not only did the half a dozen shots that hit set the ship on fire, but the few cannonballs that missed flew over the ship, hitting another second rate, and set *that* ship on fire too.so do u reload everytimt u lose? :P
next time AI has arty dont deploy in range and take it out first thats what i would have done even if it was just one peice of arty. thats what i would have done i wouldnt have sent a whole army after it anyway.
so you shot your own ship up and thats the games fault ? umm well i guess u wot be doing that again right?
"Forgiveness is between them and god, my job is to arrange the meeting"
OK, you seem to be being rude on purpose.
He was testing out the arty for fun, and found that the AI had a strange advantage over his. This is unreasonable, because it is on normal difficulty and they are magically more accurate than his own.
He didn't shoot his own ship, an AI ship managed to blow up two undamaged ships of own with a single volley. I think that it is slightly more reasonable, but you should read the post more carefully.
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