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Thread: Do you use the new recruitment options?

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  1. #1
    Gognard Member MikeV's Avatar
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    Default Re: Do you use the new recruitment options?

    Quote Originally Posted by Sheogorath View Post
    I dont like it very much. Seems rather pointless to me, since, at least in the pre-patch version, the units queued up by a general didn't update their destination when an army moved.
    I discovered something about this, after accidentally selecting a more advanced unit on his list:

    The units that the general requested appear at the settlement closest to him that is capable of producing that unit. So, one reason a general's unit construction list is so much larger than that of any settlement is that he can recruit from (potentially) all settlements. And the "1/3" etc. numbers on the units he recruits give some feedback on this: the 1st number is the build time, the 2nd number is the travel time, in turns.

    Quote Originally Posted by Sheogorath View Post
    However, I LOVE the ability to reinforce in the field. I always hated having to micromanage my units in previous TW games to get decent lines, or else drag them back to the nearest city where I could recruit them for retraining. Could be a serious pain for elite units.
    I agree it's a great convenience, but the other way seems more "realistic."

    I also wonder why reinforcing naval units takes 1 turn (although, they have to stay in the port), while reinforcing land units takes 2 turns.
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  2. #2

    Default Re: Do you use the new recruitment options?

    Quote Originally Posted by MikeV View Post
    I also wonder why reinforcing naval units takes 1 turn (although, they have to stay in the port), while reinforcing land units takes 2 turns.
    Maybe they just press-gang the poor suckers instead of actually "recruiting" reinforcements like army units have to. I seem to remember that military conscription wasn't introduced until post-revolutionary France, but impressment was rather common practice in the Royal Navy, at least.

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